CHAPTER 3

Weapons

One of the most common events in the life of an adventurer, regardless of profession, is the need for armed combat. Some adventurers make a career of hacking and slashing, while others use combat as a last resort, after diplomacy, negotiation, or spellcraft fail.

Fortunately for adventurers, there are as many different types of weapons as there are reasons for using them. This chapter details the vast majority of weapons available to the discerning adventurer. A fair warning, though: a weapon is only as effective as the hero who wields it. Sometimes, a smaller, less lethal-looking weapon may be called for. Most of the entries that follow include commentary from distinguished adventurers. Heed their advice, look over the list carefully, and choose well; your PC's life may depend on it!

Notes: During the research into the various weapons, conflicting backgrounds arose for several of the weapons. The terminology and history that follow were chosen for consistency with what has already been established in the AD&DŽ game universe.

Many references are made to an item known as the Bayeux Tapestry. This is a tapestry that depicts the Battle of Hastings in 1066 AD, in which William the Conqueror led the Normans from the European Continent to England. The Normans defeated the Anglo-Saxons under King Harold. This tapestry has given scholars many clues on how warfare was conducted at that time.

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