ADVANCED DUNGEONS & DRAGONS®
2nd Edition Player's Handbook Rules Supplement
The Complete Ranger's Handbook
by Rick Swan
Table of Contents
Introduction
Overview
How to Use This Handbook
Before We Get Started
Chapter 1:
Character Creation
Ranger Requirements
Level Advancement
Spell Use
Armor and Weapons
Thief Abilities
Primary Terrain
Chapter 2:
Ranger Abilities
Tracking
Hide in Shadows
Move Silently
Species Enemy
Animal Empathy
Nature Lore
Survival
Strongholds
Chapter 3:
Followers
Gaining Followers
General Behavior of Followers
Training Animal Followers
Parting Company
Humans and Demihumans
Notes on Falconry
Chapter 4:
Ranger Kits
Acquiring Kits
DM Decisions
Kit Subsections
List of Kits
Beastmaster
Explorer
Falconer
Feralan
Forest Runner
Giant Killer
Greenwood Ranger
Guardian
Justifier
Mountain Man
Pathfinder
Sea Ranger
Seeker
Stalker
Warden
Abandoning Kits
Creating New Kits
Demi-Rangers
Dual-Classed Rangers
Multi-Classed Rangers
Chapter 5:
Proficiencies
Compiled Proficiencies
Clarifications and Modifications
New Proficiencies
Chapter 6:
Magic
New Spells
New Magical Items
Chapter 7:
Equipment
Clothing
Transport
Miscellaneous Equipment
Weapons
Chapter 8:
Role-Playing
Demographics
Becoming a Ranger
Common Traits: the Classic Ranger
Daily Life
The Ranger's Personality
Experience
Chapter 9:
Rangers and Religion
Aspects of Faith
Types of Faith
Expressions of Faith
Rangers and Druids
Rangers and Clerics
Chapter 10:
Forgatherings
Attending a Forgathering
Types, Sites, and Dates
Physical Layout
Activities and Events
Appendix: AD&D® 1st Edition Ranger
TABLES
1: Class Qualifications
2: Pregenerated Ability Scores
3: Experience Levels
4: Level Improvements
5: Spell Progression
6: The Ranger's Armor
7: Ranger Attacks Per Round
8: Base Thief Abilities
9: Racial Adjustments
10: Dexterity Adjustments
11: Armor Adjustments
12: Kit Adjustments
13: Optional Armor Adjustments
14: Random Primary Terrain
15: Terrain Tracking Modifiers
16: Illumination Modifiers
17: Special Tracking Modifiers
18: Movement While Tracking
19: Identification Check Results
20: Arctic Species Enemy
21: Aquatic Species Enemy
22: Desert Species Enemy
23: Forest Species Enemy
24: Jungle Species Enemy
25: Hill Species Enemy
26: Mountain Species Enemy
27: Plains Species Enemy
28: Swamp Species Enemy
29: Underdark Species Enemy
30: Animal Attitudes
31: Animal Empathy Modifier
32: Nature Lore
33: Arctic Followers
34: Aquatic Followers
35: Desert Followers
36: Forest Followers
37: Hill Followers
38: Jungle Followers
39: Mountain Followers
40: Plains Followers
41: Swamp Followers
42: Underdark Followers
43: Human/Demihuman Followers
44: Follower Training Ratings
45: Feralan Spell Progression
46: Justifier Spell Progression
47: Crude Weaponsmithing (Mountain Man)
48: Mountain Man Spell Progression
49: Terrain Costs for Pathfinders
50: Parliament of Fishes Results
51: Seeker Spell Progression
52: Sacred Animals
53: Demi-Rangers
54: Demi-Ranger Spell Progression and Dexterity Modifiers
55: Nonweapon Proficiencies
56: Ranger Spells
57: Clothing, Transport, and Misc. Equipment
58: Weapons
59: Ranger Experience
60: Optional Individual Experience Awards
61: Experience Levels (1st Edition)
62: Attacks Per Round (1st Edition)
63: Underground Tracking Chances
64: Outdoor Tracking Modifiers
65: Spell Progression (1st Edition)
66: Giant Class Creatures