ADVANCED DUNGEONS & DRAGONS®

2nd Edition Player's Handbook Rules Supplement

The Complete Druid's Handbook

by David Pulver

Table of Contents

Introduction

Chapter 1:

Druid Characters

Druidic Organization

The Essential Druid

Druidic Branches

Branch Portraits

  
Arctic Druid

  
Desert Druid

  
Gray Druid

  
Forest Druid

  
Jungle Druid

  
Mountain Druid

  
Plains Druid

  
Swamp Druid

Multi- and Dual-Class Druids

Agriculture: Expanded Rules

Chapter 2:

Druid Kits

Using Kits

A Look at Druid Kits

  
Adviser

  
Avenger

  
Beastfriend

  
Guardian

  
Hivemaster

  
Lost Druid

  
Natural Philosopher

  
Outlaw

  
Pacifist

  
Savage

  
Shapeshifter

  
Totemic Druid

  
Village Druid

  
Wanderer

Abandoning Kits

Modifying and Creating Kits

Chapter 3:

The Druidic Order

The Circles

High-level Druids

The Shadow Circle

Creating a  Druidic History

Chapter 4:

Role-playing Druids

Druidic Faith

The Neutral Alignment

A Druid's Responsibilities

Character Strategy

Relations with Others

Personality Types

  
Diplomat

  
Gardener

  
Idealist

  
Mysterious Figure

  
Nurturer

  
Rustic

  
Traditionalist

  
Fanatic

  
Misanthrope

Druid Campaigns

Chapter 5:

Druidic Magic

New Spells

  
First-level

  
Second-level

  
Third-level

  
Fourth-level

  
Fifth-level

  
Sixth-level

  
Seventh-level

New Magical Items

Herbal Magic

Chapter 6:

Sacred Groves

Features of a Sacred Grove

Stewardship

Sanctifying and Awakening  a Grove

Magical Sacred Groves

Defiled and Cursed Groves

Standing Stones

Appendixes:

A: AD&D®Original Edition Druids

B: Bibliography

Tables:

 
1: Farm Rating

 
2: Farm Random Events

 
3: Lesser Grove Powers

 
4: Greater Grove Powers

 
5: Properties of Cursed Groves

 
6: Powers of Standing Stones

 
7: Original Druid Experience Points

 
8: Original Hierophant Experience Points

 
9: Elemental Conjurings

10: Druidic Spells by Class and Level