ADVANCED DUNGEONS & DRAGONS®
2nd Edition Player's Handbook Rules Supplement
The Complete Druid's Handbook
by David Pulver
Table of Contents
Introduction
Chapter 1:
Druid Characters
Druidic Organization
The Essential Druid
Druidic Branches
Branch Portraits
Arctic Druid
Desert Druid
Gray Druid
Forest Druid
Jungle Druid
Mountain Druid
Plains Druid
Swamp Druid
Multi- and Dual-Class Druids
Agriculture: Expanded Rules
Chapter 2:
Druid Kits
Using Kits
A Look at Druid Kits
Adviser
Avenger
Beastfriend
Guardian
Hivemaster
Lost Druid
Natural Philosopher
Outlaw
Pacifist
Savage
Shapeshifter
Totemic Druid
Village Druid
Wanderer
Abandoning Kits
Modifying and Creating Kits
Chapter 3:
The Druidic Order
The Circles
High-level Druids
The Shadow Circle
Creating a Druidic History
Chapter 4:
Role-playing Druids
Druidic Faith
The Neutral Alignment
A Druid's Responsibilities
Character Strategy
Relations with Others
Personality Types
Diplomat
Gardener
Idealist
Mysterious Figure
Nurturer
Rustic
Traditionalist
Fanatic
Misanthrope
Druid Campaigns
Chapter 5:
Druidic Magic
New Spells
First-level
Second-level
Third-level
Fourth-level
Fifth-level
Sixth-level
Seventh-level
New Magical Items
Herbal Magic
Chapter 6:
Sacred Groves
Features of a Sacred Grove
Stewardship
Sanctifying and Awakening a Grove
Magical Sacred Groves
Defiled and Cursed Groves
Standing Stones
Appendixes:
A: AD&D®Original Edition Druids
B: Bibliography
Tables:
1: Farm Rating
2: Farm Random Events
3: Lesser Grove Powers
4: Greater Grove Powers
5: Properties of Cursed Groves
6: Powers of Standing Stones
7: Original Druid Experience Points
8: Original Hierophant Experience Points
9: Elemental Conjurings
10: Druidic Spells by Class and Level