Multi-Class Rangers

The main multi-class option open for a ranger is the half-elf cleric/ranger. The half-elf advances in both classes simultaneously, up to 16th level ranger and 14th level cleric. All the usual rules for multi-class characters as given in the Player's Handbook should be followed.

Optional Rule: The Ranger-Druid

   Generally, a ranger/druid combination is not possible, due to the conflicting alignments of the classes. However, campaign conditions may allow their creation, should the players and DM decide that they wish to experiment with them.

   First, there must be a nature deity of good alignment whose specialty priests are druidic. Second, the priesthood must have an allied group of rangers. Given these conditions, a half-elf ranger/druid character may be possible.

   Such a character is still bound by racial level limits, in this case 16th level ranger and 9th level druid. Even if the optional level advancement for exceptional ability scores is used, such a character is unlikely to become a 12th level druid (a level for which the character must fight). At the very least, the character will have formidable enemies among conservative members of the priestly hierarchy, and is likely to become the target of subtle plots. Also, such a character would be under constant pressure from divided loyalties, as his chosen professions will tend to pull him in different directions.

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