Thrown Weapons

Most thrown weapons only require one hand to use; there’s no reason why a character couldn’t carry a shield or a second weapon in his off-hand. A character can’t throw weapons and make a melee attack in the same round—he has to choose one or the other.

Size M or larger thrown weapons can be used in conjunction with a charge attack. The character performs his charge as normal, but he pulls up short of his target by 10 to 20 feet and uses his momentum to add to the javelin or axe throw. This attack confers the movement and +2 attack bonus of a charge, but the attacker suffers the charge penalties, too.

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