Choice of Defense

There are six different defenses that a dueling character can choose from when building his attack pattern for the round. The defenses are:

1 None: The character chooses to use a standard defense, not utilizing any unusual

maneuvers.

2 Weapon Block: The character allocates an attack for the block maneuver, using a

weapon to catch one of his opponent's attacks.

3 Defensive Trap: The character allocates an attack to perform the trap maneuver.

The trap itself can be performed with a primary or secondary weapon or even a

shield.

4 Defensive Disarm: The character allocates an attack to perform a defensive

disarm.

5 Shield Block: The character allocates an attack for the block maneuver, using a

shield to catch one of his opponent's attacks.

6 Parry: The character chooses the combat action parry, making no attacks this

round. Parrying provides the character with a bonus to his AC equal to 1/2 his

level, or 1/2 his level plus one if he is a warrior.

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