Swamp

Swamps are like marshes, but have trees and thickets. Most of a swamp’s trees can be found on islands of solid ground, but many others (such as cypresses) can thrive in the water. The Louisiana bayou, the Great Dismal Swamp of Virginia, and portions of the Everglades are good examples of swamps.

Encounter Range: 2d6 squares (10–60 feet)

Lines of Fire: Impaired.

Cover: Hard cover is available within 1d6 squares of any character. Concealment is available anywhere, by going to ground.

Footing: In knee-deep water, characters move at 2/3 their normal rate. In waist-deep water, they move at 1/2 their normal rate. In shoulder-deep water, movement is reduced to 1/3 normal.

Obstacles: Trees, thickets, bogs, creeks, ponds, quicksand.

Unusual: See Marshes. In addition, swamps usually have wood or vines handy, which can be used to make improvised weapons.

Table of Contents