Wrestling Skill Levels

·
Nonproficient: All characters have had some experience with wrestling since early childhood; the only nonproficient wrestlers are creatures that cannot make wrestling attacks at all. In most cases, creatures that cannot make wrestling attacks also cannot be wrestled. If a nonproficient creature can be wrestled, it can make opposed rolls with no penalties, but it cannot score critical hits or achieve holds or locks; the creature can merely wiggle out of the attacker’s grasp (or make natural attacks). A character cannot choose to be nonproficient in wrestling and gain extra character points under the optional character point system from the Skills & Powers book.

· Familiar: Creatures that can make wrestling attacks are automatically familiar with wrestling, and need not spend any character points or proficiency slots on the skill. Such characters can make one wrestling attack each combat round with no penalty.

· Proficient: Any character can spend character points (or a weapon proficiency) to become proficient at wrestling. Nonwarriors gain no benefit from wrestling proficiency. Proficient warriors gain their full allotment of melee attacks when wresting. High-level warriors can initiate multiple wrestling attacks each round and can try to improve holds or switch locks in any action phase when they are eligible to make attacks.

· Expert: Any character can spend character points (or weapon proficiencies) to become expert at wrestling. Expert warriors who are entitled to more than one melee attack each round can make the same number of wrestling attacks each round, but gain no other benefits. Expert nonwarriors can make multiple wrestling attacks at the same rate as a nonspecialized warrior of the same level.

· Specialized: Generally, only single-classed fighters can become wrestling specialists, though there are optional rules in the
Skills & Powers book that allow other characters to specialize. Wrestling specialists gain the normal specialist attack and damage bonuses and extra attacks.

· Master: Only single-classed warriors can attain mastery in wrestling. Wrestling masters gain the normal master attack and damage bonuses and extra attacks. Grand master wrestlers can use critical augmentation to score quick locks on attack rolls of 16 or better.

Table of Contents