Master Weapons Table








Melee
Missile
Range
Damage vs. Size
Weapon
Wt.
Size
Type
Speed
Reach
ROF
S/M/L
Sm-Med
Large
Kndwn
Adze
4
S
S/P
Fa(4)
1
—
—
1d4+1
1d4
d6
Ankus
4
M
P/B
Av(6)
1
—
—
1d4
1d4
d8
Axe










Battle
7
M
S
Av(7)
1
—
—
1d8
1d8
d10
Hand/throwing
5
M
S
Fa(4)
1
1/rnd
2/4/6
1d6
1d4
d8
Stone
6
M
B/S
Av(6)
1
—
—
1d6
1d4
d8
Two-handed h
10
L
S
Sl(9)
1
—
—
1d10
2d8
d12
Bagh nakh
1
S
S
Fa(2)
1
—
—
1d2
1d2
d4
Belaying pin
2
S
B
Fa(4)
1
—
—
1d3
1d3
d6
Blowgunh
2
L
—
Av(5)
—
2/rnd
2/4/6
—
—
—
Barbed dart
*
S
P
—
—
2/rnd
2/4/6
1d3
1d2
d4
Needle 1
*
S
P
—
—
2/rnd
2/4/6
1
1
—
Bo sticks
4
L
B
Fa(3)
1
—
—
1d6
1d4
d8
Bolas
2
M
B
Sl(8)
—
1/rnd
6/12/18
1d3
1d2
d6
Boomerang 2
2
S
B
Fa(4)
1
1/rnd
4/8/12
1d4
1d4
d8
Bottle b
2
S
B
Fa(4)
1
1/rnd
2/3/4
1d3
1d2
d6
Bow










Composite long h
3
L
(P)
Av(7)
—
2/rnd
—
—
—
d6
w/flight arrow
*
S
P
—
—
—
12/24/42
1d6
1d6
d6
w/pile arrow
*
S
P
—
—
—
8/16/34
1d6
1d6
d6
w/sheaf arrow
*
S
P
—
—
—
8/16/34
1d8
1d8
d6
w/stone arrow b
*
S
P
—
—
—
12/24/42
1d4
1d4
d6
Composite short h
2
M
(P)
Av(6)
—
2/rnd
—
—
—
—
w/flight arrow
*
S
P
—
—
—
10/20/36
1d6
1d6
d6
w/stone arrow b
*
S
P
—
—
—
10/20/36
1d4
1d4
d6
Long h
3
L
(P)
Av(7)
—
2/rnd
—
—
—
—
w/flight arrow
*
S
P
—
—
—
14/28/42
1d6
1d6
d6
w/sheaf arrow
*
S
P
—
—
—
10/20/34
1d8
1d8
d6
w/pile arrow
*
S
P
—
—
—
10/20/34
1d6
1d6
d6
w/stone arrow
*
S
P
—
—
—
14/28/42
1d4
1d4
d6
Short h
2
M
(P)
Av(7)
—
2/rnd
—
—
—
—
w/flight arrow
*
S
P
—
—
—
10/20/30
1d6
1d6
d6
w/stone arrow
*
S
P
—
—
—
10/20/30
1d4
1d4
d6
Brandistock
5
M
P
Av(7)
1
—
—
1d6
1d6
d8
Caltrop
*
S
P
—
—
—
—
1
1d2
—
Cestus
2
S
B
Fa(2)
1
—
—
1d4
1d3
d6
Chain h, s
3
L
B
Av(5)
2
—
—
1d4+1
1d4
d6
Chakra m
1
S
S
Fa(4)
—
2/rnd
4/8/12
1d4
1d3
d4
Chijikiri h
6
M
P/B
Av(7)
1(2)
—
—
1d6
1d8
d6
Club
3
M
B
Fa(4)
1
1/rnd
2/4/6
1d6
1d3
d8
Great
15
L
B
Sl(9)
1
—
—
2d4
1d6+1
d12
War
6
M
B/S
Av(7)
1
1/rnd
2/4/6
1d6+1
1d4+1
d10
Combined Weapons










Axe-pistol
6
M
S
Fa(4)
1
as wheellock belt pistol
1d6
1d4
d8
Dagger-pistol
3
S
P
Fa(2)
1
as wheellock belt pistol
1d4
1d3
d6
Hammer-pistol
5
M
B
Fa(4)
1
as wheellock belt pistol
1d4+1
1d4
d10
Sword-pistol
6
M
S
Av(5)
1
as wheellock belt pistol
2d4
1d6+1
d8
Crossbow










Cho-ku-noh
12
M
—
Av(6)
—
2/rnd
10/20/30
—
—
—
Hand
3
S
—
Av(5)
—
1/rnd
—
—
—
—
Hand quarrel
*
S
P
—
—
—
4/8/12
1d3
1d2
d4
Heavyh
14
M
—
Sl(10)
—
1/2 rnd
—
—
—
—
Heavy quarrel
*
S
P
—
—
—
16/32/48
1d8+1
1d10+1
d6
Lighth
7
M
—
Av(7)
—
1/rnd
—
—
—
—
Light quarrel
*
S
P
—
—
—
12/24/36
1d6+1
1d8+1
d6
Pellet bowh
5
M
—
Av(7)
—
1/rnd
—
—
—
—
Pellet
*
S
B
—
—
—
8/16/24
1d4
1d4
d4
Dagger
1
S
P
Fa(2)
1
2/rnd
2/4/6
1d4
1d3
d6
Boneb
1
S
P
Fa(2)
1
2/rnd
2/3/4
1d2
1d2
d6
Jambiya
1
S
P/S
Fa(3)
1
—
—
1d4
1d4
d6
Katar
1
S
P
Fa(2)
1
—
—
1d3+1
1d3
d6







Melee
Missile
Range
Damage vs. Size
Weapon
Wt.
Size
Type
Speed
Reach
ROF
S/M/L
Sm-Med
Large
Kndwn
Main-gauche
2
S
P/S
Fa(2)
1
—
—
1d4
1d3
d6
Parrying
1
S
P
Fa(2)
1
—
—
1d3
1d3
d6
Stiletto
1/2
S
P
Fa(2)
1
2/rnd
2/4/6
1d3
1d2
d4
Stone b
1
S
P
Fa(2)
1
2/rnd
2/3/4
1d3
1d2
d6
Dart
1/2
S
P
Fa(2)
—
3/rnd
2/4/8
1d3
1d2
d4
Flail










Footman’s
15
L
B
Av(7)
1
—
—
1d6+1
2d4
d12
Grain
3
M
B
Av(6)
1
—
—
1d4
1d4
d8
Horseman’s
5
M
B
Av(6)
1
—
—
1d4+1
1d4+1
d10
Flintlock 3










Belt Pistol
3
S
P
Av(7)
—
1/2 rn
4/8/12
1d8k
1d8k
d8
Blundbuss Pistol 46
S
P
Sl(9)
—
1/3 rn
2/4/8
1d6
1d6
d10

Blunderbuss4
10
M
P
Sl(10)
—
1/3 rn
3/6/12
1d8
1d8
d12
Carbine
8
M
P
Av(8)
—
1/2 rn
10/20/55
1d10k
1d10k
d8
Horse Pistol
4
S
P
Av(8)
—
1/2 rn
5/10/15
1d10k
1d10k
d8
Musket
12
M
P
Sl(9)
—
1/2 rn
15/30/80
1d12k
1d12k
d8
Fork
6
L
P
Av(7)
1
—
—
1d6
1d6+1
d6
Gaff/hook
2
S
P
Fa(2)
1
—
—
1d4
1d3
d4
Grapple
3
S
P/B
Av(7)
1
1/2 rnd
2/4/6
1d4
1d4
d6
Gunpowder
*
—
—
—
—
—
—
—
—
—
Gunsen
1
S
B/P
Fa(2)
1
—
—
1d3
1d2
d4
Hammer
3
S
B
Fa(4)
1
1/rnd
2/4/6
1d4
1d3
d6
Hand Match 5










Arquebus
10
M
P
Vsl(15)
—
1/3 rn
10/30/42
1d10k
1d10k
d8
Handgunne
20
L
P
Vsl(18)
—
1/4 rn
8/24/34
1d8+2
2d6+2
d10
Harpoon h
6
L
P
Av(7)
2
1/rnd
2/4/6
2d4
2d6
d8
Bone b, h
5
L
P
Av(7)
2
1/rnd
2/3/4
1d6
1d10
d8
Hatchet
3
S
S
Fa(3)
1
1/rnd
2/4/6
1d4
1d4
d6
Holy symbol, big
4
S
B
Av(5)
1
—
—
1d6
1d3
d8
Javelin
2
M
P
Fa(4)
1
1/rnd
4/8/12
1d6
1d6
d6
Stone b
2
M
P
Fa(4)
1
1/rnd
3/6/9
1d4
1d4
d6
Jitte
2
S
B
Fa(2)
1
—
—
1d4
1d2
d6
Kama
2
S
P/S
Fa(4)
1
—
—
1d6
1d4
d6
Kau sin ke
4
M
B
Av(6)
1
—
—
1d8
1d6
d8
Kawanaga h
1
S
P/B
Av(7)
2
—
—
1d3
1d2
d6
Knife
1/2
S
S/P
Fa(2)
1
2/rnd
2/4/6
1d3
1d2
d4
Bone b
1/2
S
P/S
Fa(2)
1
2/rnd
2/3/4
1d2
1d2
d4
Stone b
1/2
S
P/S
Fa(2)
1
2/rnd
2/3/4
1d2
1d2
d4
Throwing
4
M
S/P
Sl(8)
1
1/rnd
2/4/6
2d4
1d6+1
d8
Kusari-gama h
3
M
P/S/B
Av(6)
2
—
—
1d6
1d4
d6
Lance










Light m
5
L
P
Av(6)
2
1/rnd
2/3/4
1d6
1d8
d8
Medium m
10
L
P
Av(7)
2
—
—
1d6+1
2d6
d10
Heavy m
15
L
P
Sl(10)
2
—
—
1d8+1
3d6
d12
Jousting m
20
L
B
Sl(10)
2
—
—
1d3–1
1d2–1
d12
Lantern
2–3
S
Bd
Av(6)
1
1/rnd
2/3/4
1d3*
1d2*
d6
Lasso
3
L
—
Sl(10)
—
1/2 rnd
2/4/6
—
—
—
Mace










Footman’s
10
M
B
Av(7)
1
—
—
1d6+1
1d6
d10
Horseman’s
6
M
B
Av(6)
1
1/rnd
2/3/4
1d6
1d4
d8
Mace-axe
9
L
B/S
Sl(8)
1
—
—
2d4
1d6+1
d10
Machete
5
M
S
Av(6)
1
—
—
1d8
1d8
d6
Mancatcher h, 6
8
L
—
Av(7)
1
—
—
—
—
d6
Matchlock 7










Arquebus
10
M
P
Sl(10)
—
1/2 rnd
10/20/60
1d10k
1d10k
d8
Caliver
11
M
P
Sl(9)
—
1/2 rnd
8/16/48
1d8k
1d8k
d8
Musket w/rest
20
L
P
Sl(12)
—
1/2 rnd
12/24/72
1d12k
1d12k
d8
Maul
10
L
B
Sl(8)
1
—
—
2d4
1d10
d12
Morningstar
12
M
B/P
Av(7)
1
—
—
2d4
1d6+1
d10
Neth
10
M
—
Sl(10)
1
1/2 rnd
2/3/4
—
—
—
Nunchakus
3
M
B
Fa(3)
1
1/2
1/2
1d6
1d6
d8







Melee
Missile
Range
Damage vs. Size
Weapon
Wt.
Size
Type
Speed
Reach
ROF
S/M/L
Sm-Med
Large
Kndwn
Oil flask
1
S
d
VS(15)
—
1/2 rnd
2/3/4
d
d
—
Parang or Machete
5
M
S
Av(6)
1
—
—
1d8
1d8
d6
Pick










Farming tool
8
L
P
Sl(8)
1
—
—
1d6
1d6+1
d8
Footman’s
6
M
P
Av(7)
1
—
—
1d6+1
2d4
d8
Horseman’s
4
M
P
Av(5)
1
—
—
1d4+1
1d4
d6
Pike c, h
12
L
P
Sl(13)
3
—
—
1d6
1d12
d8
Pilum
3
M
P
Av(5)
1
1/rnd
3/6/9
1d6
1d6
d6
Polearm










Awl Pike c
12
L
P
Sl(13)
3
—
—
1d6
1d12
d8
Bardiche
12
L
S
Sl(9)
2
—
—
2d4
2d6
d12
Bec de Corbin h
10
L
P/B
Sl(9)
2
—
—
1d8
1d6
d10
Bill-Guisarme h
15
L
P/S
Sl(10)
2
—
—
2d4
1d10
d10
Billh
15
L
P/S
Sl(10)
2
—
—
2d4
1d10
d10
Fauchard
7
L
S
Sl(8)
2
—
—
1d6
1d8
d8
Glaive
8
L
S
Sl(8)
2
—
—
1d6
1d10
d10
Glaive-Guisarmeh
10
L
P/S
Sl(9)
2
—
—
2d4
2d6
d10
Guisarme h
8
L
S
Sl(8)
2
—
—
2d4
1d8
d10
Halberd h
15
L
P/S
Sl(9)
2
—
—
1d10
2d6
d12
Lajatan g
6
L
S
Av(6)
1
—
—
1d10
1d10
d8
Luc hammer c, h
15
L
P/B
Sl(9)
2
—
—
2d4
1d6
d10
Military fork
7
L
P
Av(7)
2
—
—
1d8
2d4
d8
Nagimaki m
6
M
S
Av(6)
2
—
—
1d6
1d8
d6
Naginata m
10
L
S
Av(7)
2
—
—
1d8
1d10
d8
Partisan c
8
L
P
Sl(9)
2
—
—
1d6
1d6+1
d8
Ranseur c
7
L
P
Sl(8)
2
—
—
2d4
2d4
d8
Spetum c
7
L
P
Sl(8)
2
—
—
1d6+1
2d6
d8
Tetsubo
8
L
B
Av(7)
1
1/2
1/2
1d8
1d8
d12
Voulge
12
L
S
Sl(10)
2
—
—
2d4
2d4
d12
Pry bar
5
M
B
Av(5)
1
—
—
1d6
1d3
d8
Quarterstaff h
4
L
B
Fa(4)
1
—
—
1d6
1d6
d10
Rock
1
S
B
Fa(2)
1
2/rnd
2/4/6
1d3
1d2
d6
Sais
2
S
B
Fa(2)
1
—
—
1d4
1d2
d6
Sang kauwh, s
10
L
P/S
Av(7)
1
—
—
1d8
1d6
d6
Sap
1/2
S
B
Fa(2)
1
—
—
1d2
1d2
d4
Scourge 8
2
S
—
Av(5)
1
—
—
1d4
1d2
d4
Scythe
8
L
P/S
Sl(8)
1
—
—
1d6+1
1d8
d8
Shuriken
*
S
P
Fa(2)
—
2/rnd
3/6/9
1d4
1d4
d4
Sickle
3
S
S
Fa(4)
1
—
—
1d4+1
1d4
d4
Sledge hammer h
10
M
B
Sl(8)
1
—
—
1d6+1
1d4+1
d12
Sling
1
S
—
Av(6)
—
1/rnd
—
—
—
—
Bullet
*
S
B
—
—
—
10/20/40
1d4+1
1d6+1
d4
Stone
*
S
B
—
—
—
8/16/24
1d4
1d4
d4
Slow match
*
—
—
—
—
—
—
—
—
—
Smokepowder
*
—
—
—
—
—
—
—
—
—
Snaplock 9










Belt Pistol
3
S
P
Av(7)
—
1/2 rnd
3/6/9
1d8k
1d8k
d8
Horse Pistol
4
S
P
Av(8)
—
1/2 rnd
4/8/12
1d10k
1d10k
d8
Musket
14
M
P
Sl(9)
—
1/2 rnd
14/26/78
1d12k
1d12k
d8
Spade h
5
M
S/B
Av(7)
1
—
—
1d4
1d4
d8
Spear c
5
M
P
Av(6)
1
1/rnd
2/4/6
—
—
—
Normal










One-handed
—
—
—
—
—
—
—
1d6
1d8
d6
Two-handed
—
—
—
—
—
—
—
1d6+1
2d6
d8
Long c, h
8
L
P
Sl(8)
2
—
—
2d6
3d6
d8
Stone b
5
M
P
Av(6)
1
1/rnd
2/3/4
—
—
—
One-hande d
—
—
—
—
—
—
—
1d4
1d6
d6
Two-handed c
—
—
—
—
—
—
—
1d6
2d4
d8
Staff sling h, 10
2
M
—
Sl(11)
—
1/rnd
—
—
—
—
Stinkpot
2
S
B
—
—
—
6/12/18
1d3
1d3
d6
Stone
2
S
B
—
—
—
6/12/18
1d4+1
1d6+1
d6







Melee
Missile
Range
Damage vs. Size
Weapon
Wt.
Size
Type
Speed
Reach
ROF
S/M/L
Sm-Med
Large
Kndwn
Sword










Bastard
10
M
S
Av(6)
1
—
—
—
—
—
One-handed
—
—
—
—
—
—
—
1d8
1d12
d8
Two-handed
—
—
—
—
—
—
—
2d4
2d8
d10
Broad-
4
M
S
Av(5)
1
—
—
2d4
1d6+1
d8
Claymore h
8
M
S
Av(7)
1
—
—
2d4
2d8
d10
Cutlass
4
M
S
Av(5)
1
—
—
1d6+1
1d8+1
d8
Drusus
3
M
S
Fa(3)
1
—
—
1d6+1
1d8+1
d6
Estoc
5
M
P
Av(5)
1
—
—
1d6
1d8
d6
Falchion
8
M
S
Av(5)
1
—
—
1d6+1
2d4
d8
Gladius
3
S
P
Fa(3)
1
—
—
1d6
1d8
d6
Katana
6
M
S/P
Fa(4)
1
—
—
—
—
—
One-handed
—
—
—
—
—
—
—
1d10
1d12
d6
Two-handed
—
—
—
—
—
—
—
2d6
2d6
d8
Khopesh
7
M
S
Sl(9)
1
—
—
2d4
1d6
d8
Long
4
M
S
Av(5)
1
—
—
1d8
1d12
d8
Ninja-to
5
M
S/P
Fa(3)
1
—
—
1d8
1d6
d6
No-dachi
10
L
S/P
Sl(8)
1
—
—
1d10
1d20
d10
Rapier
4
M
P
Fa(4)
1
—
—
1d6
1d8
d6
Sabre
5
M
S
Av(5)
1
—
—
1d6+1
1d8+1
d8
Sapara
4
S
S
Av(5)
1
—
—
1d6+1
1d4
d6
Scimitar
4
M
S
Av(5)
1
—
—
1d8
1d8
d8
Great
16
L
S
Sl(9)
1
—
—
2d6
4d4
d10
Short
3
S
P
Fa(3)
1
—
—
1d6
1d8
d6
Spatha
4
M
S
Av(5)
1
—
—
1d8
1d12
d8
Sword-axe
12
L
S
Sl(10)
1
—
—
1d8+1
1d12+1
d10
Tulwar
8
M
S
Av(5)
1
—
—
1d6+1
2d4
d8
Two-handed
15
L
S
Sl(10)
1
—
—
1d10
3d6
d12
Wakizashi
3
M
S/P
Fa(3)
1
—
—
1d8
1d8
d6
Three-piece rod h, s
5
L
B
Av(7)
1
—
—
1d6
1d4
d8
Torch
1
M
Bd
Fa(4)
1
1/rnd
2/3/4
1d4
1d3
d6
Trident
5
L
P
Av(7)
1
1/rnd
2/3/4
—
—
—
One-handed
—
—
—
—
—
—
—
1d6+1
2d4
d6
Two-handed
—
—
—
—
—
—
—
1d8+1
3d4
d8
Vial b
*
S
d
Fa(2)
—
1/rnd
2/3/4
d
d
—
Warhammer
6
M
B
Fa(4)
1
1/rnd
2/4/6
1d4+1
1d4
d8
Wheellock c










Arquebus
8
M
P
Sl(8)
—
1/2 rnd
10/20/60
1d10k
1d10k
d8
Belt pistol
3
S
P
Av(7)
—
1/2 rnd
3/6/9
1d8k
1d8k
d8
Horse pistol
4
S
P
Av(8)
—
1/2 rnd
4/8/12
1d10k
1d10k
d8
Whip 11
2
M
—
Sl(8)
3
—
—
1d2
1
—

* These weapons weigh little individually. Ten of these weigh one pound.

b Bone and stone weapons have a 1 in 6 chance of breaking any time maximum damage is rolled. For the bottle and the vial, any hit breaks the item unless a successful saving throw vs. normal blow is rolled. If a bottle is broken, it can then be used as a knife.

c These weapons inflict double damage if firmly set to receive a charge.

d These weapons may inflict additional damage from burning fuel, holy water, or acid.

h These weapons require two hands to wield regardless of the wielder’s size.

k If the knockdown roll for these weapons is a 7 or higher, roll an additional damage die and add it to the original damage. Roll another knockdown die, and if the result is another 7 or higher, repeat the damage.

m These weapons inflict double damage when wielded in a mounted charge.

s These weapons can be used to perform special martial arts atttacks.

1 Poison is available for the blowgun needle only if the DM allows it.

2 The boomerang returns only if it was thrown by a proficient user and misses its target.

3 Flintlock firearms misfire on a natural attack roll of 1.

4 The blunderbuss inflicts 1d4 seperate attacks on targets at short range. It cannot cause additional damage like other firearms. See the weapon description.

5 All range penalties for hand match firearms are doubled, so medium-range shots have a –4 attack modifier and long range shots a –10 modifier. Hand match firearms misfire on a natural attack roll of 5 or less (10 or less in wet conditions).

6 The mancatcher dismounts a rider on a successful hit.

7 Matchlock firearms misfire on a natural attack roll of 3 or less (6 or less in wet conditions).

8 The scourge is ineffective against opponents in metal armor (scale mail or heavier).

9 Snaplock firearms misfire on a natural attack roll of 2 or less.

10 The staff sling has no short range. It cannot hit targets within 5 squares of the wielder, attacks made 6 to 12 squares away are considered to be at medium range, and attacks made 13 to 18 squares away are considered long range.

11 The wip is ineffective against opponents in any type of armor.

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