Special Spells

Special spells are those that have limited use in combat. They do not offer protection, inflict damage, or reveal information. Such spells assist the party in these ways:

· By making repairs (mending)

· By labelling personal possessions (wizard mark)

· By changing appearances (alter self and fool's gold)

· By creating various illusionary effects (illusionary wall and minor creation)

Though nearly all schools have their share of Special spells, the school of illusion has a surplus of them, which is one reason why the illusionist is considered by many to be the least useful specialist in combat.

This does not mean that Special spells are completely useless on the battlefield. As with all types of magic, clever wizards will invariably find a variety of uses for Special spells. For instance, the Special spell dancing lights does not cause blindness or inflict damage, but cast at the right time, it could be used to distract an opponent, rendering him momentarily unable to attack. In general, however, Special spells are the worst choices for a wizard anticipating combat.

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