4th Level

Dig

This is a very helpful spell when dealing with large, uncontrollable fires that are spreading in a field or other open area. To stop the advance of a spreading fire, dig can be used to create a firebreak--a ditch of broken soil devoid of combustible material. A fire reaching a firebreak will stop advancing, eventually burning itself out. If the fire is too large to stop, the wizard can protect himself and his companions by using dig to surround themselves with a firebreak and remain inside it while the fire rages around them. The wizard must take care to make the firebreak large enough to protect himself and his companions from heat damage, which typically affects those within 5 feet of the flames.

Fumble

This spell can cause a lot of grief to opponents in precarious positions. Fumble cast on a character clinging to the side of a cliff might cause him to fall. If cast on a character moving hand over hand across a rope bridge, the character might lose his grip and fall. If such a character fails his saving throw, he plunges from the cliff or releases the rope. If he succeeds in his saving throw, he hesitates, but doesn't fall.

Otiluke's Resilient Sphere

The sphere is an intact bubble filled with air. Therefore, a creature or object enclosed in the sphere will bob like a cork on the surface of an ocean or other body of water. If the sphere contains more weight than air, the sphere will gradually sink, but it could be pushed or carried by water-breathing creatures with sufficient strength. If a water-breathing character wants to explore a dark, underwater cavern, the sphere could be cast around a burning fire. The protected fire could then be carried underwater and would continue to burn until the air supply in the sphere was exhausted. (The carrier should take precautions to prevent being burned--in most cases, heavy gloves would probably do the trick).

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