Spell Research

Wizards can research new spells by following the rules on pages 43-44 of the Dungeon Master's Guide. Most of the details are left to the DM so he can customize spell research according to the needs of his campaign. If a DM is having trouble devising a useable system or is not exactly sure how to proceed, some suggested rules are given below. These rules apply to researching new spells; rules for researching existing spells can be found at the end of this section. Again, all of these rules are optional--the DM can make any adjustments or additions that seem reasonable to him

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