Twenty-five Helpful Familiars

As explained in the 1st-level find familiar spell, summoned familiars are not restricted to the choices listed in the spell description. To expand the number of possibilities, substitute Table 17 below for the list on page 134 of the PH. If the find familiar spell is successful, the DM rolls percentile dice and consults this table to determine the results.

All details of the spell still apply as stated; if the roll indicates a creature not commonly found in the immediate area, the DM can roll again or simply choose a more appropriate creature from the list. The DM can also substitute different small animals suitable to the area; for instance, the DM might substitute a duck for a crow, a mink for a raccoon, or a bluebird for a raven. (In general, summoned creatures should have 1-4 hit points and, if able to make attacks, should be able to inflict no more than 1 or 2 hit points of damage per round. Armor Classes for creatures of this size range from 6-8.)

Table 17: Summoned Familiars

d100 Roll
Familiar
1-3
Bat
4-10
Cat
11-14
Chipmunk
15-18
Crow
19-22
Dog
23-24
Fox
25-26
Gull
27-30
Hawk
31-33
Hare
34-37
Lizard
38-40
Monkey
41-42
Mouse
43-44
Otter
45-46
Owl
47-48
Parrot
49-50
Raccoon
51-52
Rat
53-54
Rooster
55-57
Raven
58-59
Skunk
60-61
Snake
62-63
Squirrel
64-66
Toad
67-70
Weasel
71-74
Wolverine
75-00
No familiar

available within

spell range

Table of Contents