Roll
| Result
|
01
| Explosion. If two or more potions are swallowed together, internal damage is
6d10 hit points. Anyone within a 5-foot radius takes 1d10 points of damage. If
the potions are mixed externally (in a beaker, say), all within a 10-foot radius
suffer 4d6 points of damage, no saving throw.
|
02-03
| Lethal poison* results. Imbiber is dead. If externally mixed, a poison gas
cloud of 10-foot diameter results. All within the cloud must roll successful
saving throws vs. poison or die.
|
04-08
| Mild poison causes nausea and the loss of 1 point each of Strength and
Dexterity, no saving throw. One potion is cancelled and the other is at half strength
and duration. (Determine randomly which potion is cancelled).
|
09-15
| Potions can't be mixed. Both potions are totally destroyed--one cancels the
other.
|
16-25
| Potions can't be mixed. One potion is cancelled, but the other remains normal
(random selection).
|
26-35
| Potions can't be mixed. Both potions function at half normal efficacy.
|
36-90
| Potions can be mixed** and work normally, unless their effects are
contradictory (for example, diminution and growth, which will simply cancel each other).
|
91-99
| Compatible result. One potion (randomly selected) has 150% its normal
efficacy. The DM can rule that only the duration of the augmented potion is extended.
|
00
| Discovery. The mixing of the potions creates a special effect--only one of the
potions will function, but its effects upon the imbiber are permanent. (Note
that some harmful side effects could well result from this, at the DM's
discretion.)
|