Table 6:
Monster Strength Scores
Score
| T
| S
| M
| L
| H
| G
|
3
| 2
| 4
| 6
| 13
| 15
| 18
|
4
| 3
| 5
| 7
| 14
| 17
| 18/01
|
5
| 4
| 6
| 8
| 15
| 18
| 18/51
|
6
| 5
| 7
| 9
| 16
| 18/01
| 18/76
|
7
| 6
| 8
| 10
| 17
| 18/51
| 18/91
|
8
| 7
| 9
| 11
| 18
| 18/76
| 18/00
|
9-12
| 8
| 10
| 12
| 18/01
| 18/91
| 19
|
13
| 10
| 11
| 13
| 18/51
| 18/00
| 20
|
14
| 11
| 12
| 14
| 18/76
| 19
| 21
|
15
| 12
| 13
| 15
| 18/91
| 20
| 22
|
16
| 13
| 14
| 16
| 18/00
| 21
| 23
|
17
| 14
| 15
| 17
| 19
| 22
| 24
|
18
| 15
| 16
| 18
| 20
| 23
| 25
|
Abbreviations: T= Tiny (2' or less); S= Small (2-4'); M= Man-sized (4-7'); L= Large (7-12');
H= Huge (12-25'); G= Gargantuan (25'+)
Dexterity: All modifiers apply to creatures in the same way they apply to characters,
except that a creature’s Reaction Adjustment also increases its movement rate. For example, a griffon with a Dexterity
score of 16 has a movement rate of 13, Fl 31.
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