Legendary Monsters
Just like high-level heroes, some monsters have progressed in power to the
point where they are the most fearsome of their kind. Legendary monsters are not
just large or strong specimens, but instead they are a superior strain of their
race. The rules that follow are designed for non-humanoid monsters and can also
be combined with the Ability Scores for Monsters section.
A legendary monster has the same movement rate, number of attacks, damage per
attack, morale rating, and special abilities as its normal counterpart. The
creature has increased Hit Dice, an improved Armor Class, and some additional
powers that the DM assigns. Table 12 details typical Hit Dice and Armor Class variances. When creating a legendary
monster, don’t forget to recalculate the creature’s experience point value.
Rank is simply a convenient way to categorize and assign powers to legendary
monsters. Tables 12–22 use the following terms to identify the various types of legendary monsters.
Lesser Scion: The creature is slightly more powerful than normal members of its race. It
comes from an exceptional bloodline, but the line has become diluted over the
generations. There can be anywhere from several hundred to several thousand lesser
scions of a given race on a world, depending on the races’ overall population.
Lesser scions have two or three powers from Tables 13–22. When generating ability scores for lesser scions, roll 3d4+4.
Scion: The monster is superior to normal members of its race. There are only a few
hundred to perhaps a thousand scions of a given race on a world. Scions have
three or four powers from Tables 13–22. When generating ability scores for scions,
roll 2d6+6.
Elder: The creature is considerably more powerful than normal members of its race.
It comes from an exceptional bloodline, barely diluted by time. There are not
more than a few hundred Elders of any race on a world. Elders have three to five
powers fromTables 13–22. When generating ability scores for Elders, roll 1d10+8.
Great Elder: The creature is vastly more powerful than normal members of its race. It
comes from an exceptional and undiluted bloodline or is an outstanding member of an
elder bloodline. There are not more than several dozen great elders of a given
race on a world. Great elders have four to six powers from Tables 13–22. When
generating ability scores for elders, roll 1d10+8.
Paragon: The creature represents the pinnacle of its race’s strength and vitality. It
is an extraordinary member of an elder bloodline, or perhaps the progenitor of
its entire race. There are not more than and a handful of paragons of a given
race on a world, and a paragon often is a unique creature. Paragons have five to
seven powers from Tables 13–22. When generating ability scores for paragons,
roll 1d8+10.
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