Chapter 4:
Creating Magical Items
Holy Water The Complete Priest’s Handbook gives rules for creating holy water. This section contains more detailed
rules for high-level campaigns.
Any cleric or specialty priest with access to the required spells can create
holy water once a week, provided a suitable font is available. The required
spells are: create water, purify food & drink*, bless*, chant, and prayer. The spells marked with an asterisk are used in reversed form to create
unholy water.
The priest must spend at least eight hours praying and meditating before
casting the spells in the listed order. Any delay between finishing the casting of
one spell and starting the next ruins the ceremony. The character must maintain
the chant spell for one turn. Afterward, the cleric must rest at least eight hours
before casting any spells. If forced into combat during this time, the character
suffers a –4 penalty to all attack rolls, saving throws, and ability checks.
A font is a specially blessed (or cursed) basin made of precious metals
contained inside an elaborate case or pedestal fitted with a cover. A particular font
can be used only once a week, and a temple or other religious building can
contain only one font. Particularly large buildings might contain one font per
wing or floor, at the DM’s option.
A font’s maximum capacity for creating holy water depends on its cost—the more
rare and expensive the font, the more favorably the deity to which it is
dedicated looks upon it.
The create water spell normally produces more water than a basin can hold; the extra water is
either channeled away or assumed to be magically dissipated.
Holy Water Font Costs
Capacity
| Basin
| Pedestal
|
6 vials
| 1d6x10+120 gp
| 200 gp
|
8 vials
| 1d6x50+1,000 gp
| 350 gp
|
10 vials
| 1d6x100+1,800 gp
| 500 gp
|
14 vials
| 1d4x500+5,200 gp
| 750 gp
|
18 vials
| 1d4x1,000+8,000 gp
| 1,000 gp
|
24 vials
| 1d4x1,000+15,000 gp
| 1,250 gp
|
32 vials
| 1d4x1,000+18,000 gp
| 1,500 gp
|
40 vials
| 1d6x10,000+50,000 gp
| 1,750 gp
|
50 vials
| 1d10x10,000+100,000 gp
| 2,000 gp
|
The basin and pedestal must be specially designed and fashioned; the process
requires 2d4+2 weeks.
Holy water loses its potency if removed from the font for more than one turn
unless it is placed in a specially blessed crystal or leaded glass vial. Each
vial holds a quarter pint of liquid and costs 5 gp. (Copper-pinching characters
can sell empty vials on the open market for 1d4+1 gp each.)
A font can be defiled and made useless for creating holy water (and for magic font spells) by touching it and casting a curse spell. Fonts can be nonmagically defiled by placing anything repugnant to the
deity to which the font is dedicated to within its confines.
A defiled font must be entirely remade. The font cannot be cleansed or
restored, except by a wish, though the materials in the basin can be recycled and used in a new basin
for 1d4+1x10% of the original cost. For example, Delsenora’s temple has a font
that can hold 32 vials of holy water. The initial cost was 21,000 gp for the
basin plus 1,500 gp for the pedestal. If the font is defiled, the replacement cost
is 1,500 gp for the pedestal and 20–50% of the original basin cost. Delsenora
rolls a 2 and must pay 30% of the original cost—6,300 gp.
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