Creature-Summoning Spells

Spells such as monster summoning and conjure elemental can be especially vulnerable to defensive spells such as protection from evil. These spells are very potent in a duel, forming constructs that conduct character combat upon reaching the opposing spellcaster. The opponent cannot cast any spells except counter spells while a summoning spell occupies his space. He must fight using his power score. Some spells, however, have special abilities that allow them to be used as counter spells against this type of magic.

The summoning spell uses its power score in the battle, and if it succeeds it inflicts 1d6 points of damage per spell level and remains to fight again. If the opponent wins, the summoning spell is destroyed. If a lock occurs, the character suffers no damage, but the summoning spell remains and attacks again the next round—a lock does not destroy a summoning spell as it does in normal character vs. spell combat.

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