Table 28:

True Dweomers



Base
Base
Type1
Diff.2
Duration3
Effect4
Abjuration



Banish
30
Instantaneous
Crea./Ob.5
Dispel
30
Instantaneous
Area
Reflect
25
1 Round
Area
Ward
35
1 Round
Area
Alteration



Animate
25
1 Round
Object
Destroy
45
Instantaneous
Object
Fortify
30
1 Round
Crea./Ob.5
Transform
35
1 Round
Crea./Ob.5
Transport
35
1 Round/Inst.
Crea./Ob.5
Conjuration/Summoning



Afflict
40
1 Round
Crea./Area6
Bind
35
1 Round
Creature
Conjure
40
1 Round
Object
Summon
50
1 Round/Inst.
Creature
Enchantment/Charm



Charm
20
1 Round
Creature
Compel
30
1 Round
Creature
Fortify
30
1 Round
Crea./Ob.5
Imbue
45
1 Round
Crea./Ob.5
Divination



Foresee
25
1 Round
Area
Reveal
20
1 Round
Area
Illusion/Phantasm



Conceal
20
1 Round
Crea./Area6
Delude
30
1 Round
Crea./Area6
Shadow Shape
Var.
-Variable-
-Variable-
Phantom
40
1 Round
Area
Invocation/Evocation



Create
35
1 Round/Inst.
Area
Imbue
45
1 Round
Crea./Ob.5
Strike
25
Instantaneous
Area
Necromancy



Animate
25
Instantaneous
Area
Slay
50
Instantaneous
Creature
Tap
40
Instantaneous
Creature

Notes to Table 25

1 Spell effects are arranged according to the eight schools of magic listed in Chapter 7 of the
Player’s Handbook. Individual effects are explained below.

2 Base Difficulty: A spell’s difficulty number determines the spell’s preparation time, casting time, and other miscellaneous characteristics, such has how powerful the magic appears to be when a detect magic spell is used. Other factors, such as caster level, range, duration, and area of effect, influence a spell’s final difficulty number (see
page 133).

3 Base Duration: A spell uses its base duration unless the caster increases the difficulty (see
Table 32). Some spells have a base duration of either one round or instantaneous (1 round/Inst.), depending on how they are used.

4 This is what the spell usually affects, see
Table 29 for details.

5 Creature or Object: The spell works on creatures or objects.

6 Creature or Area: The spell works on creatures or areas.

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