Urchin

URCHIN.gif


Black
Green
Red
CLIMATE/TERRAIN:
Sea bed, coast
Sea bed, coast
Sea bed, coast
FREQUENCY:
Uncommon
Rare
Rare
ORGANIZATION:
Bed
Group
Group
ACTIVITY CYCLE:
Any
Any
Any
DIET:
Scavenger
Scavenger
Scavenger
INTELLIGENCE:
Semi- (2-4)
Semi- (2-4)
Semi- (2-4)
TREASURE:
10 x 1d10 gp
40 x 1d10 gp
90 x 1d10 gp
ALIGNMENT:
Neutral
Neutral
Neutral
NO. APPEARING:
1-6
1-4
1-4
ARMOR CLASS:
4
3
2
MOVEMENT:
6, Sw 6
6, Sw 6
6, Sw 6
HIT DICE:
1+1
2+1
3+1
THAC0:
19
19
17
NO. OF ATTACKS:
2
2
3
DAMAGE/ATTACK:
1-4
2-7
2-5
SPECIAL ATTACKS:
See below
See below
See below
SPECIAL DEFENSES:
Nil
Nil
Nil
MAGIC RESISTANCE:
Nil
Nil
Nil
SIZE:
S (3')
S (3')
S (3')
MORALE:
Steady (11)
Steady (11)
Steady (11)
XP VALUE:
65
120
420









Silver
Yellow
Land
CLIMATE/TERRAIN:
Sea bed, coast
Sea bed, coast
Any temperate to



tropical land
FREQUENCY:
Very rare
Very rare
Rare
ORGANIZATION:
Pair
Group
Pair
ACTIVITY CYCLE:
Any
Any
Day
DIET:
Scavenger
Scavenger
Scavenger
INTELLIGENCE:
Semi- (2-4)
Semi- (2-4)
Animal (1)
TREASURE:
250 x 1d10 gp
160 x 1d10 gp
See below
ALIGNMENT:
Neutral
Neutral
Neutral
NO. APPEARING:
1-2
1-3
1-2
ARMOR CLASS:
0
1
3
MOVEMENT:
6, Sw 6
6, Sw 6
12
HIT DICE:
5+3
4+2
3+3
THAC0:
15
17
17
NO. OF ATTACKS:
5
4
6
DAMAGE/ATTACK:
2-5
1-6
1-2
SPECIAL ATTACKS:
See below
See below
See below
SPECIAL DEFENSES:
Nil
Nil
Nil
MAGIC RESISTANCE:
Nil
Nil
Nil
SIZE:
S (3')
S (3')
S (3')
MORALE:
Steady (11)
Steady (11)
Steady (11)
XP VALUE:
975
650
420

Urchins are a family of marine creatures that, like oysters, are hunted for the value of the stones found in their bodies.

They resemble 3-foot-diameter balls covered with thousands of 3-inch-long, needle-sharp spines. There are several species of urchins, which can be distinguished from each other by their distinctive colors.

Combat: Urchins can fire their spines with the distance and accuracy of light crossbows. An urchin can fire multiple spines per round as listed above under "No. of Attacks." Urchins have no eyes with which to see their opponents; instead they possess an innate clairvoyance ability. This ability gives all spines fired by urchins a +2 bonus to the attack roll. Damage from an urchin spine varies from species to species and many spines contain paralytic or even lethal poisons. Since urchins are covered with thousands of spines, they have a virtually unlimited supply of ammunition.

Habitat/Society: Urchins are primarily scavengers, scouring the ocean floors for remains of shellfish. Occasionally they hunt fish, but they never attack man-sized beings unless threatened or approached within 10 feet.

Urchins live in the shallows and upon shoals near the coast. They occasionally (10% chance) remain on land during low tide to scavenge for food. While on land, urchins move via rolling. They are capable of surprisingly high speeds when moving this way.

Ecology: Inside each urchin is a crystalline organ-gem that seems to have some connection to their innate clairvoyance ability. While this gem has little value as a stone, it is highly prized by alchemists. The exact value of the organ-gem depends on quality and the type of urchin it was taken from. To determine a stone's value, consult the "Treasure" entry above.

Land Urchin

These distant cousins of sea urchins live strictly on land. Land urchins move on five spindly legs. They are shy creatures and only attack if approached within ten feet. Their paralytic poison lasts for six turns. Land urchins have no organ-gem but often (80% chance) form pearls inside their bodies. Old urchins contain 2d6 such pearls, each valued at 1d6 x 100 gold pieces.

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