Table 45:

Missile Weapon Ranges



Range (yards)
Weapon
ROF
S
M
L
Arquebus
1/3
50
150
210
Blowgun
2/1
10
20
30
Comp. long bow,




flight arrow
2/1
60
120
210
Comp. long bow,




sheaf arrow
2/1
40
80
170
Comp. short bow
2/1
50
100
180
Longbow,




flight arrow
2/1
70
140
210
Longbow,




sheaf arrow
2/1
50
100
170
Short bow
2/1
50
100
150
Club
1
10
20
30
Hand crossbow
1
20
40
60
Heavy crossbow
1/2
80
160
240
Light crossbow
1
60
120
180
Dagger
2/1
10
20
30
Dart
3/1
10
20
40
Hammer
1
10
20
30
Hand axe
1
10
20
30
Harpoon
1
10
20
30
Javelin
1
20
40
60
Knife
2/1
10
20
30
Sling bullet
1
50
100
200
Sling stone
1
40
80
160
Spear
1
10
20
30
Staff sling bullet
2/1
--
30-60
90
Staff sling stone
2/1
--
30-60
90

"ROF" is the rate of fire--how many shots that weapon can fire off in one round. This is independent of the number of melee attacks a character can make in a round.

Each range category (Short, Medium, or Long) includes attacks from distances equal to or less than the given range. Thus, a heavy crossbow fired at a target 136 yards away uses the medium range modifier.

The attack roll modifiers for range are -2 for medium range and -5 for long range.

Arquebuses (if allowed) double all range modifiers.

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