Rangers

Rangers gain their spell powers somewhat faster than paladins do, but in the long run they’re less formidable as spellcasters; paladins are more powerful. Rangers have more in common with druids or shamans than other varieties of priests and may only learn spells of the plant or animal spheres (unless the character has been customized using the rules presented in
Chapter 3 ). The ranger’s spell point progression appears in Table 35 : Ranger Spell Point Progression.

Just like paladins, rangers begin with the spellcasting ability of a 1st-level character and reach their maximum casting level of 9 when they reach 16th level. They are limited to spells of 3rd level or less and are also limited in the maximum number of spells of each level they may memorize at one time. Rangers pay the same number of spell points to memorize spells as paladins do.

Rangers normally use the same system of magic that druids or shamans use in the campaign. This could include preserving, channelling, or conditional magic, at the DM’s discretion. Rangers reach their maximum spell ability at 16th level and do not gain more spell points at higher levels.

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