Lance of Disruption
(Invocation/Evocation, Elemental Air, Force)
Range: 0
Components: V, S
Duration: Instantaneous
Casting Time: 3
Area of Effect: 5 ft. x 60 ft.
Saving Throw: 1/2
Subtlety: +2
Knockdown: d10
Sensory: Huge audio vibration
Critical: Medium (1 hit)
This spell creates a beam of concussive, disrupting force that lashes out from
the wizard’s hand in a path 5 feet wide and 60 feet long. Any creatures caught
in the beam’s path suffer 5d4 points of damage, plus 2 points of damage per
caster level (maximum damage is 5d4+30); for example, a 6th-level wizard would
inflict 5d4+12 damage with the lance of disruption. Victims are allowed a saving throw vs. spell for half damage. The lance’s
energy delivers a powerful blow against inanimate objects and can easily blast
light furniture, thin wooden walls, or fragile stonework to flinders. Barred
wooden doors can be blasted of their hinges and even sturdy iron-bound doors or
heavy stonework can be seriously damaged by the lance of disruption.
Creatures with amorphous or nonsolid bodies, such as fire or air elementals
and some oozes and slimes, are resistant to the lance’s effects and only sustain
half damage, or one-quarter damage with a successful save.
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