Proofing versus Combustion
(Abjuration, Elemental Fire)
Range: Touch
| Components: V, S, M
|
Duration: Permanent
| Casting Time: 1 turn
|
Area of Effect: Special
| Saving Throw: None
|
Subtlety: +6
| Knockdown: None
|
Sensory: None
| Critical: None
|
The renowned fire wizard Daltim developed this spell some years ago to protect
important items or structures against the various incendiary spells with which
he was familiar. Proofing renders an inanimate object nearly impervious to fire, granting the affected
item a +3 bonus to saving throws vs. magical fire (including a dragon’s
breath), and a +6 bonus to saving throws vs. normal fire. This is cumulative with the
saving throw bonus of a magical item, so a cloak of protection +4 could have a bonus of +7 to +10 on any item saving throws versus combustion
effects. Remember that an item fails its saving throw on a natural roll of 1,
regardless of any bonuses.
The item affected must be one discrete construction or object, although it can
be articulated or composed of several parts (for example, a suit of armor, a
catapult, a house, or a carriage). At 9th level, the wizard can proof an article
of clothing or a small piece of furniture; at 12th level, a small vehicle or
large piece of furniture; at 15th level, a small building or large vehicle; at
18th level, a medium building or a very large vehicle; and at 20th level or
higher, a large building or small fortification. A character dressed in a
completely proofed article of clothing (a large cloak) gains a +2 bonus to saving throws
vs. fire.
The material component for proofing versus combustion is a fire-brick made with the ashes left from a phoenix’s fire. Seafaring
wizards often use this spell to protect their vessels from hostile fireballs and various fire-throwing devices.
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