This spell soothes and quiets normal animals, which renders them docile and
harmless. Only creatures with Intelligence ratings of 1 to 4 (in other words,
animal- or semi-intelligent creatures) can be affected by this spell. The caster
can calm 2d4 Hit Dice of animals, plus 1 Hit Die per level, so a 4th-level
priest could affect 2d4+4 Hit Dice of creatures. The caster can affect any animals
he wishes to within the spell’s range, but all the subjects must be of the same
species. The subject creatures are not allowed a saving throw unless they have
magical powers, abilities, or are clearly not entirely natural; a priest could
calm a normal bear, war dog, or wolf with little trouble, but it’s more
difficult to affect a winter wolf, hell hound, or owlbear.
While under the influence of this spell, the affected creatures remain where
they are and do not attack or flee, unless they are attacked or confronted by a
significant hazard such as a fire or a hungry predator. Once roused, the spell
s magic is broken and the animals are free to act in whatever fashion they
normally would. Note that creatures affected by this spell are not helpless and
defend themselves normally if attacked.
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