This divination reveals the presence of disembodied or noncorporeal spirits of
all types, including wraiths, ghosts, spectres, astrally-projecting creatures,
characters or monsters employing magic jar or possession, and (of course) animal spirits and spirits of nature.
Characters or monsters who are simply invisible, phased, or ethereal do not count as spirits, since they are physically present in the flesh
despite their unusual status. The caster detects spirits in a path 10 feet wide and
60 feet long; any within the area of effect are revealed in their preferred form
or appearance for all to see. Simply detecting a spirit doesn’t give the
caster any special ability to communicate with or attack the entity.
The material component for this spell is a small pendant of copper wire worth
at least 20 gp.
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