When a priest casts this spell, a green ray springs from his outstretched hand
and unerringly strikes a creature within line of sight and the range of the
spell, covering the subject with a shimmering emerald field that completely
blocks bodily extradimensional travel. Forms of movement barred by the dimensional anchor include blinking, dimension door, etherealness, gate, phasing, plane shift, maze,
shadow walk, teleportation, and similar spell-like or psionic abilities. The field persists for one turn
plus one round per caster level and has no effect other than blocking
extradimensional travel. The dimensional anchor does not interfere with the movement of creatures in astral form, nor does it
block extradimensional perception or attack forms such as a basilisk’s gaze.
Table of Contents