Alternate Subability Method

Rather than simply assigning numbers to subability scores, players can determine the scores randomly. First, generate the basic ability score; for example, Leon rolls 3d6 for his character’s Strength score and gets a 13. Second, the player assigns the base score to one of the subability scores; Leon assigns his roll of 13 to his character’s Strength/Stamina score. Third, roll a die or flip a coin to see if the remaining subability score will be better or worse than the base score. Leon rolls 1d6 and gets a 4, so his character’s Strength/Muscle score will be higher than Strength/Stamina. Last, add or subtract 1d4 to the base score to determine the what the second subability actually is; Leon rolls a 3, so his character’s Strength/Muscle score is 16.

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