Humans Humans can advance without limit in all character classes. This is a standard human ability and costs no character points. Humans receive 10 character points. These can be spent on various weapon or nonweapon proficiencies or saved for use during the game. In addition, humans can spend the points to choose from the following abilities.

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Attack bonus (5): +1 to attack with any weapon of the human’s choice.

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Balance bonus (10): +1 bonus to the character’s Balance subability score. The character’s Balance score may be up to 5 points higher than his Aim subability score.

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Experience bonus (10): +5% experience point bonus. This is cumulative if the human meets the class requirements to gain a 10% experience point bonus.

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Health bonus (10): +1 bonus to the character’s Health subability score. The character’s Health score may be up to 5 points higher than his Fitness subability score.

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Hit point bonus (10): One additional hit point whenever new hit points (for advancing to a new level) are rolled.

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Secret doors (10): A human with a trace of elven blood may have the ability to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows the character a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, the character’s chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.

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Tough hide (10): A few rare human characters have a natural Armor Class of 8. If the character wears armor that would improve his AC to better than 8, this ability has no effect. If the character wears armor that gives him an AC of 8 or worse, he may add a +1 bonus to his Armor Class.

(See also
Monstrous Manual and Player’s Handbook)

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