Kits There are a few rules for players to follow when selecting character kits.

A player may not choose a kit that is barred to his character’s class or race. In the case of multi-classed characters, if the kit is barred to any of the character’s classes, he may not select that kit.

A player can have only one kit per character, and the selection must be made during character creation. The only exception is if these rules are added to an already existing AD&D game campaign. In this case, the DM and players can agree on an appropriate kit for each character.

Once a kit is chosen, the player cannot later change it. For example, if a character has the peasant hero kit, and over the course of a long, successful campaign he becomes the ruler of his homeland, he does not now assume the noble kit. He remains a peasant hero. Characters cannot change their pasts.

Remember, a character with a kit can purchase any of the recommended weapon and nonweapon proficiencies (but not recommended traits) listed for 1 character point less than the cost detailed in the
proficiency section.

In general, any of the following kits can be used with any character class. Some combinations, such as paladin/thug are not allowed. Let common sense, the campaign setting, and the DM serve as guides. These kits also can apply to the NPCs inhabiting a DM’s campaign. If a player wants to randomly select a kit, he can use
Table 41. The table also can be used to generate NPCs.

Table of Contents