The Song Wizard

Minimum Ability Requirements:

Intelligence/Knowledge 14; Charisma/Appearance 15

Races Allowed: Human, elf, half-elf

Prohibited Kits: Gladiator, rider

The power of music and words has long been acknowledged as an important source of inspiration and amusement. The School of Song concentrates on spoken spells, using the wizard’s skill at weaving melody, lyrics, and rhythm to create enchantments of great power. Elves and great bards have tapped into this source of magic for countless years, but now more wizards are investigating the intriguing possibilities of this school of magic. Musical proficiency or knowledge is not a strict requirement for this school, but most song wizards are also virtuoso vocalists—the subtleties of pitch and expression can have tremendous effect in the casting of the spell.

Song wizards gain the normal benefits and hindrances of a specialist wizard, including the +1 bonus to saves versus spells of their own school, and a –1 penalty for their target’s saving throw when casting song spells. Note that magical song or vocal attacks, including a harpy’s song, a banshee’s wail, or a sphinx s roar are all considered to be magical sound or song attacks for purposes of the mage’s saving throw.

The School of Song: The School of Song is opposed by the Schools of Necromancy, Greater Divination, and Invocation/Evocation; magical songs are much better suited to tasks of influence, change, or summoning. All spells appearing in this list are considered to have neither somatic nor material components for specialist song mages—song wizards can cast these spells with nothing more than a verbal component. While this renders song wizards particularly vulnerable to silencing, it also means that they can cast spells while bound, restrained, or stripped of all their possessions. The spells of the School of Song are listed below; spells from the Tome of Magic are in italics.

Audible glamer (1st)

Charm person (1st)

Find familiar (1st)

Friends (1st)

Sleep (1st)

Taunt (1st)

Forget (2nd)

Summon swarm (2nd)

Tasha’s uncontrollable hideous laughter (2nd)

Whispering wind (2nd)

Fireflow (3rd)

Hold person (3rd)

Monster summoning I (3rd)

Suggestion (3rd)

Charm monster (4th)

Confusion (4th)

Emotion (4th)

Monster Summoning II (4th)

Summon lycanthrope (4th)

Chaos (5th)

Dismissal (5th)

Hold monster (5th)

Leomund’s lamentable belaborment (5th)

Monster summoning III (5th)

Control weather (6th)

Mass suggestion (6th)

Monster summoning IV (6th)

Banishment (7th)

Charm plants (7th)

Monster summoning V (7th)

Power word, stun (7th)

Spell shape (7th)

Binding (8th)

Mass charm (8th)

Monster summoning VI (8th)

Otto’s irresistible dance (8th)

Power word, blind (8th)

Monster summoning VII (9th)

Power word, kill (9th)

Wail of the banshee (9th)

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