Appendix 3: Alphabetical Spell Index

Boldfaced spells are described in the Tome of Magic rule book. The remainder are found in the AD&DŽ 2nd Edition Player's Handbook.

Italicized spells are reversible.

An asterisk (*) indicates a cooperative magic spell.

A double asterisk (**) indicates a Wild Magic spell.

A

Abi-Dalzim's Horrid Wilting (W 8th)

Abjure (Pr 4)

Abundance (P Q)

Accelerate Healing (P 3rd)

Acid Storm (W 7th)

Adaptation (P 3rd)

Addition (P 4th)

Advanced Illusion (Wiz 5)

Aerial Servant (Pr 6)

Affect Normal Fires (Wiz 1)

Age Creature (P 6th)

Age Dragon (P 7th)

Age Object (P 5th)

Age Plant (P 4th)

Aid (Pr 2)

Airboat (W 8th)

Air Walk (Pr 5)

Airy Water (Wiz 5)

Alacrity (W 3rd)

Alamir's Fundamental Breakdown (W 3rd)

Alarm (Wiz 1)

Alter Self (Wiz 2)

Alternate Reality** (W 3rd)

Analyze Balance (P 1st)

Animal Friendship (Pr 1)

Animal Growth (Pr 1)

Animal Growth (Wiz 5)

Animal Horde (P Q)

Animal Summoning I (Pr 4)

Animal Summoning II (Pr 5)

Animal Summoning III (Pr 6)

Animate Dead (Pr 3)

Animate Dead (Wiz 5)

Animate Object (Pr 6)

Animate Rock (Pr 7)

Anti-Animal Shell (Pr 6)

Anti-Magic Shell (Wiz 6)

Anti-Plant Shell (Pr 5)

Antipathy-Sympathy (Wiz 8)

Anti-Vermin Barrier (P 1st)

Armor (Wiz 1)

Astral Spell (Pr 7)

Astral Spell (Wiz 9)

Astral Window (P 3rd)

Atonement (Pr 5)

Audible Glamer (Wiz 1)

Augmentation I (W 3rd)

Augmentation II (W 6th)

Augury (Pr 2)

Aura of Comfort (P 2nd)

Avoidance (Wiz 5)