Golem, Naàruk

Golem, Naàruk

Golem, Naàruk


Red Steel (Mystara)

Golem, Naàruk


2524



Golem, Naàruk

Climate/Terrain:Any
Frequency:Very rare
Organization:Solitary
Activity Cycle:Any
Diet:Nil
Intelligence:Non- (0)
Treasure:Nil
Alignment:Neutral
No. Appearing:1
Armor Class:5
Movement:6, Fl 24 (C)
Hit Dice:12 (50 hp)
THAC0:9
No. of Attacks:1
Damage/Attack:3d8
Special Attacks:Charge
Special Defenses:Hit only by +2 or better magical weapons, spell immunities
Magic Resistance:Nil
Size:L (10’ tall)
Morale:Fearless (20)
XP Value:11,000

Built by enduk priests in their grand temples, the naàruk is a golem which looks like a 10-foot-tall winged bull. The naàruk is usually fashioned of gleaming bronze with extremely lifelike workmanship. Naàruks stand dormant and still most of the time, appearing as statues. When active, however, a naàruk’s eyes glow a soft green color.


The naàruks give the enduks the ability to rapidly reposition troops and support personnel. During a special religious ceremony, up to 10 enduk warriors or clerics of the same faith may meld (as per the Meld Legacy) into this golem and use it as a long range transportation device. While melded, all occupants remain unconscious, vulnerable only to things that damage the naàruk. The naàruk then flies back to its temple of origin after releasing all of its occupants.


Combat: Like most other golems, a naàruk is merely able to execute fairly detailed, linear instructions. They have difficulty handling conditional instructions.


A naàruk has a Strength of 23 for purposes of breaking or pulling things, and opponents require +2 or better magical weapons to hit a na‰ruk. The na‰ruk is immune to most spells. A gust of wind spell slows the naàruk for 1d4 rounds, and it ignores all other spells.


If the naàruk gets a flying start of at least 60 feet, it charges, inflicting double damage. Naàruks count as +2 weapons for purposes of hitting creatures struck only by magical weapons.Naàruks do not normally participate in battles, but they will defend themselves if attacked. These sacred creatures are reserved for holy wars. They will, however, attack creatures interfering with their goals. If necessary, a naàruk can release some or all of its occupants to assist in defense. If destroyed, a naàruk instantly releases all of its melded occupants.


Damage to the naàruk may only be healed at its home temple. Repairing a naàruk requires a produce fire spell and costs 100 gp in materials per hit point of damage repaired.


Habitat/Society: Most enduk temples keep at least one of these constructs as a guardian. Part of the duty of the enduk clergy is to keep the na‰ruk in top-notch operating condition. Many a neophyte enduk priest has spent countless hours hand-polishing the gleaming bronze flanks of the temple na‰ruk, learning humility, perseverance, and the honor of a task well-done.


Many enduks believe that the spiritual condition of the temple and the physical condition of the temple na‰ruk are linked. To them, a shiny, well-maintained naàruk indicates a healthy temple. Likewise, a naàruk with a bit of tarnish or a hitch in its step indicates corruption in the temple.


Ecology: The naàruk is a golem, a magical construct. As such, it plays no part in the world’s ecology. A naàruk does not eat, sleep, or drink, and “lives” only until its body is destroyed.


Only the enduk priests know the secret of constructing a naàruk. It requires raw materials worth 40,000 gp and vestments worth 20,000 gp (which are not consumed) and requires a head priest of 16th level or higher. The head priest must have at least eight assistant priests, each of 8th level or higher. The ritual must be performed in a consecrated enduk temple.



Last Modified: September 02, 2009, 12:45:46 GMT

Advanced Dungeons & Dragons 2nd Edition




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