Magran
Magran
2635
Climate/Terrain: | Ethereal Plane |
---|---|
Frequency: | Rare |
Organization: | School |
Activity Cycle: | Any |
Diet: | Carnivorous |
Intelligence: | Low (5-7) |
Treasure: | Special |
Alignment: | Neutral |
No. Appearing: | 1d3 (or 3d6) |
Armor Class: | 3 |
Movement: | 18 |
Hit Dice: | 12 |
THAC0: | 9 |
No. of Attacks: | 1 |
Damage/Attack: | 3d8 |
Special Attacks: | Hypnosis, swallow whole |
Special Defenses: | Invisibility |
Magic Resistance: | Nil |
Size: | H (20 long) |
Morale: | Average (8-10) |
XP Value: | 8,000 |
Magran are huge creatures that dwell on the Ethereal Plane. The common chant refers to them as fish, and their general appearance certainly is fishlike: multifinned sleek bodies with multiple eyes, large mouths, and a tendril ending with a little light that dangles in front of their faces. Any bark knows that appearances deceive, however, especially on the planes the magranre actually large reptiles.
Combat: A magran hunts other creatures on the Ethereal using a special lure. A long tendril extends from between the magrans eyes, from which the creature dangles a glowing sphere that can be seen from 200 feet away or more. The magran hopes that the light will attract a creatures attention, bringing potential prey closer to it. The membranous organ pulses hypnotically, and any sod who gets within 30 feet of it falls into a trancelike state. While a creature is mesmerized, the magran moves in close and devours it with its mighty jaws (which inflict 3d8 points of damage per bite).
Essentially, the magrans pulsing light has the effect of a hypnotic pattern spell, able to affect up to 24 levels or Hit Dice of creatures at a time. Victims are affected only if they fail their saving throw versus spell, but they must make a new save each round while in the area of effect (anywhere within 30 feet of the creature). Such victims are held transfixed by the pulses until they are attacked by the magran or until they can no longer see the glowing sphere (perhaps due to comrades covering their eyes or removing them from the area of effect).
While its prey approaches the transfixing lure, the rest of the magrans body waits invisibly. The magran can become invisible at will, so it can be seen only right after it attacks it disappears again immediately afterward. If the creature so wishes, even the pulsing organ can be made invisible, hiding the entire beast. Otherwise, potential victims see only the hypnotizing, glowing sphere. Between the victims charmed state and the magrans own invisibility, the creature gains a +4 attack bonus. The poor sod it attacks receives no AC bonus from Dexterity.
Not only is the horrid maw of the monster filled with long, spiny teeth, but its big enough to swallow foes whole (on an attack roll of 19 or 20). The magrans gullet, however, is small a swallowed victim cant move around or try to free himself unless he is size S and has a size S weapon handy. If he is and does, the trapped sod can make attacks from the inside. (The magrans gullet has the same AC as its exterior.)
Regardless of whether swallowed barks can move or not, they suffer 1d12 points of damage per round from digestive acids, and, unless freed, suffocate and die in 2d4 rounds. Due to some strange aspect of its power of invisibility, living creatures swallowed by the magran remain visible inside the beast, so those outside can see them struggling for life within the otherwise unseen creature. When the swallowed sods die, they become invisible like the rest of the magran.
Habitat/Society: The magran can be found exclusively in the Deep Ethereal, never traveling to the Border and never venturing into another plane. Normally, a magran hunts alone, although in any particular area of the Deep Ethereal up to three may hunt in close proximity. However, at rare times the creatures gather together in large groups to spawn. These periods last 4d6 days, and, during this time, the entire group acts almost as a singular entity, much like a school of fish. Though they do not hunt during the spawning time, they are so peery of outside threats that they attack any creature that approaches the school. Since all members of the group attack together, this is a very dangerous situation for a planewalker to find himself in. Canny bloods avoid magran schools at all costs.
When the young hatch at the end of the spawning time, the adult magran leave them to their own fates. This usually means that the larger young feed on the smaller ones until theyve reached a size where they can take on other prey. (Planewalking scavengers and hunters take note: Unlike those of some monsters, magran eggs are worth nothing dont bother with them.)
Ecology: Magran arent finicky about what creatures they feed upon. Anything attracted by their lure is fair game. Most often, a magrans prey consists of minor ethereal beasts, nathri, thought eaters, and even foo creatures, terithran, or xill. Planewalking travelers bobbed by the dangling lure are likely prey as well.
More than one canny bashers learned that the phosphorescent organ of the magran doesnt dim once the beast is dead. If carefully removed, the sphere (about 8 inches in diameter) can be used to generate a hypnotic pasttern spell, although DMs should keep the following guidelines in mind:
- Everyone within 30 feet must make saving throws, regardless of who the wielder wishes to affect.
- The power within the sphere lasts only 1d4 weeks after the magrans death.
- The owner, although immune to the transfixing effects, is automatically so enchanted with the sphere that hell never let it out of his possession (even after its lost the hypnotizing glow) and within 1d6 months will give up all possessions in favor of the sphere. This effect lasts until a remove curse is cast upon the wielder. If such a spell is used, the sphere instantly loses all power.
Last Modified: September 02, 2009, 13:44:16 GMT
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