Ability Modifiers in Missile Combat (Player’s Handbook)

Ability Modifiers in Missile Combat (Player’s Handbook)

Ability Modifiers in Missile Combat (Player’s Handbook)





Ability Modifiers in Missile Combat


Attack roll and damage modifiers for Strength are always used when an attack
is made with a hurled weapon. Here the power of the character’s arm is a
significant factor in the effectiveness of the attack.


When using a bow, the attack roll and damage Strength modifiers apply only if
the character has a properly prepared bow (see
Chapter 6: Money and Equipment). Characters never receive Strength bonuses when using
crossbows or similar mechanical devices.


Dexterity modifiers to the attack roll are applied when making a missile
attack with a hand-held weapon. Thus, a character adds his Dexterity modifier when
using a bow, crossbow, or axe but not when firing a trebuchet or other siege
engine.




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