Wizard Mark– 1st Level Wizard Spell (Player’s Handbook)

Wizard Mark– 1st Level Wizard Spell (Player’s Handbook)

Wizard Mark– 1st Level Wizard Spell (Player’s Handbook)





Wizard Mark


(Alteration)




Range: Touch

Components: V, S, M

Duration: Permanent

Casting Time: 1

Area of Effect: Up to 1 sq. ft.

Saving Throw: None





When this spell is cast, the wizard is able to inscribe, visibly or invisibly,
his personal rune or mark, as well as up to six additional characters of
smaller size. A wizard mark spell enables the caster to etch the rune upon stone, metal, or any softer
substance without harm to the material upon which the mark is placed. If an
invisible mark is made, a detect magic spell will cause it to glow and be visible (though not necessarily
understandable). Detect invisibility, true seeing, a gem of seeing, or a robe of eyes will likewise expose an invisible wizard mark. A read magic spell will reveal the maker’s words, if any. The mark cannot be dispelled,
but it can be removed by the caster or by an erase spell. If cast on a living being, normal wear gradually causes the mark to
fade.


The material components for this spell are a pinch of diamond dust (about 100
gp worth) and a pigment or pigments for the coloration of the mark. If the mark
is to be invisible, the pigments are still used, but the caster uses a stylus
of some sort rather than his finger.




Table of Contents


Published by adminNo Comments - Go back

No comments yet.

Leave a Reply

You must be logged in to post a comment.