Hold Monster– 5th Level Wizard Spell (Player’s Handbook)

Hold Monster– 5th Level Wizard Spell (Player’s Handbook)

Hold Monster– 5th Level Wizard Spell (Player’s Handbook)





Hold Monster


(Enchantment/Charm)




Range: 5 yds./level

Components: V, S, M

Duration: 1 rd./level

Casting Time: 5

Area of Effect: 1-4 creatures in

Saving Throw: Neg.

a 40-ft. cube







This spell immobilizes from one to four creatures of any type within spell
range and in sight of the spellcaster. He can opt to hold one, two, three, or four
creatures. If three or four are attacked, each saving throw is normal; if two
are attacked, each saving throw suffers a -1 penalty; if only one is attacked,
the saving throw suffers a -3 penalty.


The material component for this spell is one hard metal bar or rod for each
monster to be held. The bar or rod can be as small as a three-penny nail.




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