Veil– 6th Level Wizard Spell (Player’s Handbook)

Veil– 6th Level Wizard Spell (Player’s Handbook)

Veil– 6th Level Wizard Spell (Player’s Handbook)





Veil


(Illusion/Phantasm)




Range: 10 yds./level

Components: V, S

Duration: 1 turn/level

Casting Time: 6

Area of Effect: 20-ft. cube/level

Saving Throw: None





The veil spell enables the wizard to instantly change the appearance of his
surroundings and party or create hallucinatory terrain so as to fool even the most clever
creatures (unless they have the true seeing spell, a gem of seeing, or a similar magical aid). The veil can make a sumptuous room seem like a
filthy den; even tactile impressions conform to the visual illusion. Likewise, a
party might be made to resemble a mixed band of brownies, pixies, and faeries
led by a treant. If hallucinatory terrain is created, touch does not cause it to
vanish.




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