Maze– 8th Level Wizard Spell (Player’s Handbook)

Maze– 8th Level Wizard Spell (Player’s Handbook)

Maze– 8th Level Wizard Spell (Player’s Handbook)





Maze


(Conjuration/Summoning)




Range: 5 yds./level

Components: V, S

Duration: Special

Casting Time: 3

Area of Effect: 1 creature

Saving Throw: None





An extradimensional space is brought into being upon the utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a
period of time that is dependent upon its Intelligence. (Note: Minotaurs are
not affected by this spell.)






Intelligence of

Time Trapped



Mazed Creature

in Maze



under 3

2d4 turns



3-5

1d4 turns



6-8

5d4 rounds



9-11

4d4 rounds



12-14

3d4 rounds



15-17

2d4 rounds



18+

1d4 rounds





Note that teleport and dimension door spells will not help a character escape a maze spell, although a plane shifting spell will.




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