Maze– 8th Level Wizard Spell (Player’s Handbook)
Maze
(Conjuration/Summoning)
Range: 5 yds./level
| Components: V, S
|
Duration: Special
| Casting Time: 3
|
Area of Effect: 1 creature
| Saving Throw: None
|
An extradimensional space is brought into being upon the utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a
period of time that is dependent upon its Intelligence. (Note: Minotaurs are
not affected by this spell.)
| Intelligence of
| Time Trapped
|
| Mazed Creature
| in Maze
|
| under 3
| 2d4 turns
|
| 3-5
| 1d4 turns
|
| 6-8
| 5d4 rounds
|
| 9-11
| 4d4 rounds
|
| 12-14
| 3d4 rounds
|
| 15-17
| 2d4 rounds
|
| 18+
| 1d4 rounds
|
Note that teleport and dimension door spells will not help a character escape a maze spell, although a plane shifting spell will.
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