Symbol– 8th Level Wizard Spell (Player’s Handbook)

Symbol– 8th Level Wizard Spell (Player’s Handbook)

Symbol– 8th Level Wizard Spell (Player’s Handbook)





Symbol


(Conjuration/Summoning)




Range: Touch

Components: V, S, M

Duration: Special

Casting Time: 8

Area of Effect: Special

Saving Throw: Special





A symbol spell creates magical runes affecting creatures that pass over, touch, or
read the runes, or pass through a portal upon which the symbol is inscribed. Upon
casting the spell, the wizard inscribes the symbol upon whatever surface he
desires. Likewise, the spellcaster is able to place the symbol of his choice,
using any one of the following:




Death

One or more creatures, whose total hit points do not exceed 80, are slain.





Discord

All creatures are affected and immediately fall to loud bickering and



arguing; there is a 50% probability thatcreatures of different alignments



attack each other. The bickering lasts for 5d4 rounds, the fighting for 2d4



rounds.





Fear

This symbol creates an extra-strong fear spell, causing all creatures to



save vs. spell with -4 penalties to the die roll, or panic and flee as if



attacked by a fear spell.





Hopelessness

All creatures are affected and must turn back in dejection unless they



save vs. spell. Affected creatures submit to the demands of any



opponent–for example, surrender, get out, etc. The hopelessness lasts for



3d4 turns; during this period it is 25% probable that affected creatures



take no action during any round, and 25% likely that those taking action



turn back or retire from battle, as applicable.





Insanity

One or more creatures whose total hit points do not exceed 120 become



insane and remain so, acting as if a confusion spell had been placed upon



them, until a heal, restoration, or wish spell is used to remove the



madness.





Pain

All creatures are afflicted with wracking pains shooting through their



bodies, causing a -2 penalty to Dexterity and a -4 penalty to attack rolls



for 2d10 turns.





Sleep

All creatures under 8+1 Hit Dice immediately fall into a catatonic



slumber and cannot be awakened for 1d12+4 turns.





Stunning

One or more creatures whose total hit points do not exceed 160 are



stunned and reeling for 3d4 rounds, dropping anything they are holding.





The type of symbol cannot be recognized without being read and thus activating
its effects.


The material components of this spell are powdered black opal and diamond
dust, worth not less than 5,000 gp each.




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