Augury– 2nd Level Priest Spell (Player’s Handbook)

Augury– 2nd Level Priest Spell (Player’s Handbook)

Augury– 2nd Level Priest Spell (Player’s Handbook)





Augury


(Divination)




Sphere: Divination



Range: 0

Components: V, S, M

Duration: Special

Casting Time: 2 rds.

Area of Effect: Special

Saving Throw: None





The priest casting an augury spell seeks to divine whether an action in the immediate future (within
one-half hour) will benefit or harm the party. For example, if a party is
considering the destruction of a weird seal that closes a portal, an augury spell can be used to find if weal or woe will be the immediate result. If the
spell is successful, the DM yields some indication of the probable outcome:
“weal,” “woe,” or possibly a cryptic puzzle or rhyme. The base chance for
receiving a meaningful reply is 70%, plus 1% for each level of the priest casting the
spell; for example, 71% at 1st level, 72% at 2nd, etc. Your DM determines any
adjustments for the particular conditions of each augury.


For example, if the question is “Will we do well if we venture to the third
level?” and a terrible troll guarding 10,000 sp and a shield +1 lurks near the entrance to the level (which the DM estimates the party could
beat after a hard fight), the augury might be: “Great risk brings great
reward.” If the troll is too strong for the party, the augury might be: “Woe and
destruction await!” Likewise, a party casting several auguries about the same action
in quick succession might receive identical answers, regardless of the dice
rolls.


The material component for an augury spell is a set of gem-inlaid sticks, dragon bones, or similar tokens of at
least 1,000 gp value (which are not expended in casting).




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