Charm Person or Mammal– 2nd Level Priest Spell (Player’s Handbook)

Charm Person or Mammal– 2nd Level Priest Spell (Player’s Handbook)

Charm Person or Mammal– 2nd Level Priest Spell (Player’s Handbook)





Charm Person or Mammal


(Enchantment/Charm)




Sphere: Animal



Range: 80 yds.

Components: V, S

Duration: Special

Casting Time: 5

Area of Effect: 1 person or mammal

Saving Throw: Neg.





This spell affects any single person or mammal it is cast upon. The creature
then regards the caster as a trusted friend and ally to be heeded and protected.
The term person includes any bipedal human, demihuman or humanoid of man size or smaller,
including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves,
halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs,
pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter is included,
while an ogre is not.


The spell does not enable the caster to control the charmed creature as if it
were an automaton, but any word or action of the caster is viewed in the most
favorable way. Thus, a charmed creature would not obey a suicide command, but
might believe the caster if assured that the only chance to save the caster’s
life is for the creature to hold back an onrushing red dragon for “just a minute
or two” and if the charmed creature’s view of the situation suggests that this
course of action still allows a reasonable chance of survival.


The subject’s attitudes and priorities are changed with respect to the caster,
but basic personality and alignment are not. A request that a victim make
itself defenseless, give up a valued item, or even use a charge from a valued item
(especially against former associates or allies) might allow an immediate
saving throw to see if the charm is thrown off. Likewise, a charmed creature does
not necessarily reveal everything it knows or draw maps of entire areas. Any
request may be refused, if such refusal is in character and does not directly harm
the caster. The victim’s regard for the caster does not necessarily extend to
the caster’s friends or allies. The victim does not react well to the charmer’s
allies making suggestions such as, “Ask him this question…,” nor does the
charmed creature put up with verbal or physical abuse from the charmer’s
associates, if this is out of character.


Note also that the spell does not empower the caster with linguistic
capabilities beyond those he normally has. The duration of the spell is a function of
the charmed creature’s Intelligence, and it is tied to the saving throw. A
successful saving throw breaks the spell. This saving throw is checked on a periodic
basis according to the creature’s Intelligence, even if the caster has not
overly strained the relationship.






Intelligence Score

Period Between Checks



3 or less

3 months



4-6

2 months



7-9

1 month



10-12

3 weeks



13-14

2 weeks



15-16

1 week



17

3 days



18

2 days



19 or more

1 day





If the caster harms, or attempts to harm, the charmed creature by some overt
action, or if a dispel magic spell is successfully cast upon the charmed creature, the charm is broken
automatically.


If the subject of the charm person/charm mammal spell successfully rolls its saving throw vs. the spell, the effect is
negated.


This spell, if used in conjunction with the animal friendship spell, can keep the animal near the caster’s home base, if the caster must
leave for an extended period.




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