Produce Flame– 2nd Level Priest Spell (Player’s Handbook)

Produce Flame– 2nd Level Priest Spell (Player’s Handbook)

Produce Flame– 2nd Level Priest Spell (Player’s Handbook)





Produce Flame


(Alteration)




Sphere: Elemental (Fire)



Range: 0

Components: V, S

Duration: 1 rd./level

Casting Time: 5

Area of Effect: Special

Saving Throw: None





A bright flame, equal in brightness to a torch, springs forth from the
caster’s palm when he casts a produce flame spell. The flame does not harm the caster, but it is hot and it causes the
combustion of flammable materials (paper, cloth, dry wood, oil, etc.). The caster
is capable of hurling the magical flame as a missile, with a range of 40 yards
(considered short range). The flame flashes on impact, igniting combustibles
within a 3-foot diameter of its center of impact, and then it goes out. A
creature struck by the flame suffers 1d4+1 points of damage and, if combustion
occurs, must spend a round extinguishing the fire or suffer additional damage
assigned by the DM until the fire is extinguished. A miss is resolved as a grenadelike
missile. If any duration remains to the spell, another flame immediately
appears in the caster’s hand. The caster can hurl a maximum of one flame per level,
but no more than one flame per round.


The caster can snuff out magical flame any time he desires, but fire caused by
the flame cannot be so extinguished. This spell does not function under water.




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