Dispel Magic– 3rd Level Priest Spell (Player’s Handbook)

Dispel Magic– 3rd Level Priest Spell (Player’s Handbook)

Dispel Magic– 3rd Level Priest Spell (Player’s Handbook)





Dispel Magic


(Abjuration)




Sphere: Protection



Range: 60 yds

Components: V, S

Duration: Special

Casting Time: 6

Area of Effect: 30-ft. cube or 1 item

Saving Throw: None





When a priest casts this spell, it has a chance to neutralize or negate the
magic it comes in contact with as follows:


First, it has a chance to remove spells and spell-like effects (including
device effects and innate abilities) from creatures or objects. Second, it may
disrupt the casting or use of these in the area of effect at the instant the dispel
is cast. Third, it may destroy magical potions (which are treated as 12th
level for purposes of this spell).


Each effect or potion in the spell’s area is checked to determine if it is
dispelled. The caster can always dispel his own magic; otherwise, the chance
depends on the difference in level between the magical effect and the caster. The
base chance of successfully dispelling is 11 or higher on 1d20. If the caster is
of higher level than the creator of the effect to be dispelled, the difference
is subtracted from this base number needed. If the caster is of lower level, the difference
is added to the base. A die roll of 20 always succeeds and a die roll of 1 always
fails. Thus, if a caster is 10 levels higher than the magic he is trying to dispel,
only a roll of 1 prevents the effect from being dispelled.


A dispel magic can affect only a specially enchanted item (such as a magical scroll, ring,
wand, rod, staff, miscellaneous item, weapon, shield, or armor) if it is cast
directly upon the item. This renders the item nonoperational for 1d4 rounds. An
item possessed or carried by a creature has the creature’s saving throw against
this effect; otherwise, it is automatically rendered nonoperational. An
interdimensional interface (such as a bag of holding) rendered nonoperational is temporarily closed. Note that an item’s physical
properties are unchanged: A nonoperational magical sword is still a sword.


Artifacts and relics are not subject to this spell, but some of their
spell-like effects may be, at the DM’s option.


Note that this spell, if successful, will release charmed and similarly
beguiled creatures. Certain spells or effects cannot be dispelled; these are listed
in the spell descriptions.




Summary of Dispel Effects




Source of Effect

Resists As

Result of Dispel

Caster

None

Dispel automatic

Other caster/

Level/HD of

Effect negated

innate ability

other caster



Wand

6th level

Effect negated

Staff

8th level

Effect negated

Potion

12th level

Potion destroyed

Other magical item

12th, unless special

*

Artifact

DM discretion

DM discretion



* Effect negated; if cast directly on item, item becomes nonoperational for 1d4
rounds.




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