Control Weather– 7th Level Priest Spell (Player’s Handbook)

Control Weather– 7th Level Priest Spell (Player’s Handbook)

Control Weather– 7th Level Priest Spell (Player’s Handbook)





Control Weather


(Alteration)




Sphere: Weather



Range: 0

Components: V, S, M

Duration: 4d12 hours

Casting Time: 1 turn

Area of Effect: 4d4 sq. miles

Saving Throw: None





The control weather spell enables a priest to change the weather in the local area. The spell
affects the weather for 4d12 hours in an area of 4d4 square miles. It requires one
turn to cast the spell, and an additional 1d4 turns for the effects of the
spell to be felt. The current weather conditions are decided by the DM, depending
on the climate and season. Weather conditions have three components:
precipitation, temperature, and wind. The spell can change these conditions according to
the following chart:




Precipitation

Temperature

Wind







CLEAR

HOT

CALM

very clear

sweltering heat

dead calm

light clouds or hazy

warm

light wind

PARTLY CLOUDY

WARM

moderate wind

clear weather

hot

MODERATE WIND

cloudy

cool

calm

mist/light rain/hail

COOL

strong wind

sleet/light snow

warm

STRONG WIND

CLOUDY

cold

moderate wind

partly cloudy

COLD

gale

deep clouds

cool

GALE

fog

arctic cold

strong wind

heavy rain/large hail

storm

gale

driving sleet/snow

STORM

hurricane







The upper-case headings represent existing weather conditions. The lower-case
headings below are the new conditions to which the caster can change the
existing conditions. In addition, the caster can control the direction of the wind.
For example, a day that is clear, warm, and with moderate wind can be controlled
to become hazy, hot, and calm. Contradictions are not possible–fog and strong
wind, for example. Multiple control weather spells can be used only in succession.


The material components for this spell are the priest’s religious symbol,
incense, and prayer beads or similar prayer object. Obviously, the spell functions
only in areas where there are appropriate climatic conditions.


If Weather is a major sphere for the priest (as it is for druids), duration
and area are doubled, and the caster can change the prevailing weather by two places. For example, he can cause precipitation to go from partly cloudy to
heavy sleet, temperature to go from cool to arctic, and wind to go from calm to
strong.




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