Control Weather– 7th Level Priest Spell (Player’s Handbook)
Control Weather
(Alteration)
Sphere: Weather
|
|
Range: 0
| Components: V, S, M
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Duration: 4d12 hours
| Casting Time: 1 turn
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Area of Effect: 4d4 sq. miles
| Saving Throw: None
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The control weather spell enables a priest to change the weather in the local area. The spell
affects the weather for 4d12 hours in an area of 4d4 square miles. It requires one
turn to cast the spell, and an additional 1d4 turns for the effects of the
spell to be felt. The current weather conditions are decided by the DM, depending
on the climate and season. Weather conditions have three components:
precipitation, temperature, and wind. The spell can change these conditions according to
the following chart:
Precipitation
| Temperature
| Wind
|
|
|
|
CLEAR
| HOT
| CALM
|
very clear
| sweltering heat
| dead calm
|
light clouds or hazy
| warm
| light wind
|
PARTLY CLOUDY
| WARM
| moderate wind
|
clear weather
| hot
| MODERATE WIND
|
cloudy
| cool
| calm
|
mist/light rain/hail
| COOL
| strong wind
|
sleet/light snow
| warm
| STRONG WIND
|
CLOUDY
| cold
| moderate wind
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partly cloudy
| COLD
| gale
|
deep clouds
| cool
| GALE
|
fog
| arctic cold
| strong wind
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heavy rain/large hail
| storm
| gale
|
driving sleet/snow
| STORM
| hurricane
|
The upper-case headings represent existing weather conditions. The lower-case
headings below are the new conditions to which the caster can change the
existing conditions. In addition, the caster can control the direction of the wind.
For example, a day that is clear, warm, and with moderate wind can be controlled
to become hazy, hot, and calm. Contradictions are not possible–fog and strong
wind, for example. Multiple control weather spells can be used only in succession.
The material components for this spell are the priest’s religious symbol,
incense, and prayer beads or similar prayer object. Obviously, the spell functions
only in areas where there are appropriate climatic conditions.
If Weather is a major sphere for the priest (as it is for druids), duration
and area are doubled, and the caster can change the prevailing weather by two places. For example, he can cause precipitation to go from partly cloudy to
heavy sleet, temperature to go from cool to arctic, and wind to go from calm to
strong.
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