Reincarnate– 7th Level Priest Spell (Player’s Handbook)

Reincarnate– 7th Level Priest Spell (Player’s Handbook)

Reincarnate– 7th Level Priest Spell (Player’s Handbook)





Reincarnate


(Necromancy)




Sphere: Necromantic



Range: Touch

Components: V, S

Duration: Permanent

Casting Time: 1 turn

Area of Effect: 1 person

Saving Throw: None





With this spell, the priest can bring back a dead person in another body, if
death occurred no more than one week before the casting of the spell.
Reincarnation does not require any saving throw, system shock, or resurrection survival
roll. The corpse is touched, and a new incarnation of the person appears in the
area in 1d6 turns. The person reincarnated recalls the majority of his former
life and form, but the character class, if any, of the new incarnation might be
very different indeed. The new incarnation is determined on the following table
or by DM choice. If a player character race is indicated, the character must
be created. At the DM’s option, certain special (expensive) incenses can be used
that may increase the chance for a character to return as a specific race or
species. A wish spell can restore a reincarnated character to its original form and status.




D100



Roll

Incarnation

01-03

Badger

04-08

Bear, black

09-12

Bear, brown

13-16

Boar, wild

17-19

Centaur

20-23

Dryad

24-28

Eagle

29-31

Elf

32-34

Faun/satyr

35-36

Fox

37-40

Gnome

41-44

Hawk

45-58

Human

59-61

Lynx

62-64

Owl

65-68

Pixie

69-70

Raccoon

71-75

Stag

76-80

Wolf

81-85

Wolverine

86-00

DM’s choice





If an unusual creature form is indicated, the DM can (at his option only) use
the guidelines for new player character races to allow the character to earn
experience and advance in levels, although this may not be in the same class as
before. If the reincarnated character returns as a creature eligible to be the
same class as he was previously (i.e., a human fighter returns as an elf), the
reincarnated character has half his previous levels and hit points. If the
character returns as a new character class, his hit points are half his previous
total, but he must begin again at 1st level. If the character returns as a
creature unable to have a class, he has half the hit points and saving throws of his
previous incarnation.




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