Nonweapon Proficiency Groups– Table 37 (Player’s Handbook)

Nonweapon Proficiency Groups– Table 37 (Player’s Handbook)

Nonweapon Proficiency Groups– Table 37 (Player’s Handbook)





Table 37:


Nonweapon Proficiency Groups




General




# of Slots

Relevant

Check

Proficiency

Required

Ability

Modifier

Agriculture

1

Intelligence

0

Animal Handling

1

Wisdom

-1

Animal Training

1

Wisdom

0

Artistic Ability

1

Wisdom

0

Blacksmithing

1

Strength

0

Brewing

1

Intelligence

0

Carpentry

1

Strength

0

Cobbling

1

Dexterity

0

Cooking

1

Intelligence

0

Dancing

1

Dexterity

0

Direction Sense

1

Wisdom

+1

Etiquette

1

Charisma

0

Fire-building

1

Wisdom

-1

Fishing

1

Wisdom

-1

Heraldry

1

Intelligence

0

Languages, Modern

1

Intelligence

0

Leatherworking

1

Intelligence

0

Mining

2

Wisdom

-3

Pottery

1

Dexterity

-2

Riding, Airborne

2

Wisdom

-2

Riding, Land-Based

1

Wisdom

+3

Rope Use

1

Dexterity

0

Seamanship

1

Dexterity

+1

Seamstress/Tailor

1

Dexterity

-1

Singing

1

Charisma

0

Stonemasonry

1

Strength

-2

Swimming

1

Strength

0

Weather Sense

1

Wisdom

-1

Weaving

1

Intelligence

-1





Priest




# of Slots

Relevant

Check

Proficiency

Required

Ability

Modifier

Ancient History

1

Intelligence

-1

Astology

2

Intelligence

0

Engineering

2

Intelligence

-3

Healing

2

Wisdom

-2

Herbalism

2

Intelligence

-2

Languages, Ancient

1

Intelligence

0

Local History

1

Charisma

0

Musical Instrument

1

Dexterity

-1

Navigation

1

Intelligence

-2

Reading/Writing

1

Intelligence

+1

Religion

1

Wisdom

0

Spellcraft

1

Intelligence

-2





Rogue




# of Slots

Relevant

Check

Proficiency

Required

Ability

Modifier

Ancient History

1

Intelligence

-1

Appraising

1

Intelligence

0

Blind-fighting

2

NA

NA

Disguise

1

Charisma

-1

Forgery

1

Dexterity

-1

Gaming

1

Charisma

0

Gem Cutting

2

Dexterity

-2

Juggling

1

Dexterity

-1

Jumping

1

Strength

0

Local History

1

Charisma

0

Musical Instrument

1

Dexterity

-1

Reading Lips

2

Intelligence

-2

Set Snares

1

Dexterity

-1

Tightrope Walking

1

Dexterity

0

Tumbling

1

Dexterity

0

Ventriloquism

1

Intelligence

-2





Warrior




# of Slots

Relevant

Check

Proficiency

Required

Ability

Modifier

Animal Lore

1

Intelligence

0

Armorer

2

Intelligence

-2

Blind-fighting

2

NA

NA

Bowyer/Fletcher

1

Dexterity

-1

Charioteering

1

Dexterity

+2

Endurance

2

Constitution

0

Gaming

1

Charisma

0

Hunting

1

Wisdom

-1

Mountaineering

1

NA

NA

Navigation

1

Intelligence

-2

Running

1

Constitution

-6

Set Snares

1

Intelligence

-1

Survival

2

Intelligence

0

Tracking

2

Wisdom

0

Weaponsmithing

3

Intelligence

-3





Wizard




# of Slots

Relevant

Check

Proficiency

Required

Ability

Modifier

Ancient History

1

Intelligence

-1

Astrology

2

Intelligence

0

Engineering

2

Intelligence

-3

Gem Cutting

2

Dexterity

-2

Herbalism

2

Intelligence

-2

Languages, Ancient

1

Intelligence

0

Navigation

1

Intelligence

-2

Reading/Writing

1

Intelligence

+1

Religion

1

Wisdom

0

Spellcraft

1

Intelligence

-2







Table of Contents


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