Chill Touch– 1st Level Wizard Spell (Player’s Handbook)

Chill Touch– 1st Level Wizard Spell (Player’s Handbook)

Chill Touch– 1st Level Wizard Spell (Player’s Handbook)





Chill Touch


(Necromancy)




Range: 0

Components: V, S

Duration: 3 rds. + 1 rd./level

Casting Time: 1

Area of Effect: The caster

Saving Throw: Neg.





When the caster completes this spell, a blue glow encompasses his hand. This
energy attacks the life force of any living creature upon which the wizard makes
a successful melee attack. The touched creature must roll a successful saving
throw vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If
the save is successful, the creature remains unharmed. Creatures not rated for
Strength suffer a -1 penalty to their attack rolls for every other successful
touch. Lost Strength returns at the rate of 1 point per hour. Damage must be
cured magically or healed naturally.


This spell has a special effect on undead creatures. Undead touched by the
caster suffer no damage or Strength loss, but they must successfully save vs.
spell or flee for 1d4 rounds + 1 round per level of the caster.




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