Mount– 1st Level Wizard Spell (Player’s Handbook)

Mount– 1st Level Wizard Spell (Player’s Handbook)

Mount– 1st Level Wizard Spell (Player’s Handbook)





Mount


(Conjuration/Summoning)




Range: 10 yds.

Components: V, S, M

Duration: 2 hrs. + 1 hr./level

Casting Time: 1 turn

Area of Effect: 1 mount

Saving Throw: None





By means of this spell, the caster conjures a normal animal to serve him as a
mount. The animal serves willingly and well, but at the expiration of the spell
duration it disappears, returning to its own place. The type of mount gained
by this spell depends on the level of the caster; of course, a caster can choose
a lesser mount if desired. Available mounts include the following:






Caster Level

Mount



1-3

Mule or light horse



4-7

Draft horse or war horse



8-12

Camel



13-14

Elephant (and howdah at 18th level)



15+

Griffon (and saddle at 18th level)





The mount does not come with any riding gear, unless it is of a class lower
than the caster would normally be entitled to; thus, a 4th-level wizard can gain
a war horse without saddle and harness, or a light horse with saddle and
harness. The statistics of the animal gained are typical of all creatures of the same
class. The mount disappears when slain.


The material component of the spell is a bit of hair from the type of animal
to be conjured.




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