Bind– 2nd Level Wizard Spell (Player’s Handbook)
Bind
(Enchantment)
Range: 30 yds.
| Components: V, S, M
|
Duration: 1 rd./level
| Casting Time: 2
|
Area of Effect: 50 ft. + 5 ft./level
| Saving Throw: None
|
When this spell is employed, the wizard can command any nonliving ropelike
object, including string, yarn, cord, line, rope, or even a cable. The spell
affects 50 feet of normal rope (with a 1 inch diameter), plus 5 feet per caster
level. This length is reduced by 50% for every additional inch of thickness and
increased by 50% for each half-inch less. The possible commands are Coil (form a
neat, coiled stack), Coil & Knot, Loop, Loop & Knot, Tie & Knot, and the
reverses of all of the above (Uncoil, etc.). One command can be given each round.
The rope can only enwrap a creature or an object within 1 foot of it–it does
not snake outward–so it must be thrown or hurled near the intended target.
Note that the rope itself, and any knots tied in it, are not magical. A typical
rope might be AC 6 and take 4 points of slashing damage before breaking. The rope
does not inflict damage of any type, but it can be used as a trip line or to
entangle a single opponent who fails a saving throw vs. spell.
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